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Add option to export images in "assetName@hash" name format
- Redesigned spriteHelper & texture2DConverter - Improved speed of texture2D preview a bit
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@@ -136,6 +136,7 @@
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@@ -172,6 +173,7 @@
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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