Add option to export images in "assetName@hash" name format

- Redesigned spriteHelper & texture2DConverter
- Improved speed of texture2D preview a bit
This commit is contained in:
VaDiM
2026-03-13 13:27:47 +03:00
parent 94090a997a
commit 61d9bc8f15
16 changed files with 611 additions and 407 deletions
+13
View File
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using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace AssetStudio
{
public static class SpriteExtensions
{
public static bool TryGetImage(this Sprite m_Sprite, out Image<Bgra32> spriteImage, SpriteMaskMode spriteMaskMode = SpriteMaskMode.On)
{
return new SpriteConverter(m_Sprite).TryConvertToImage(out spriteImage, spriteMaskMode);
}
}
}