Add option to export images in "assetName@hash" name format

- Redesigned spriteHelper & texture2DConverter
- Improved speed of texture2D preview a bit
This commit is contained in:
VaDiM
2026-03-13 13:27:47 +03:00
parent 94090a997a
commit 61d9bc8f15
16 changed files with 611 additions and 407 deletions
+4 -2
View File
@@ -201,14 +201,16 @@
// filenameFormatComboBox
//
this.filenameFormatComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.filenameFormatComboBox.DropDownWidth = 198;
this.filenameFormatComboBox.FormattingEnabled = true;
this.filenameFormatComboBox.Items.AddRange(new object[] {
"asset name",
"asset name@pathID",
"pathID"});
"pathID",
"asset name@hash (images only)"});
this.filenameFormatComboBox.Location = new System.Drawing.Point(210, 25);
this.filenameFormatComboBox.Name = "filenameFormatComboBox";
this.filenameFormatComboBox.Size = new System.Drawing.Size(139, 23);
this.filenameFormatComboBox.Size = new System.Drawing.Size(149, 23);
this.filenameFormatComboBox.TabIndex = 3;
//
// exportSpriteWithAlphaMask