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Add option to export images in "assetName@hash" name format
- Redesigned spriteHelper & texture2DConverter - Improved speed of texture2D preview a bit
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@@ -201,14 +201,16 @@
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// filenameFormatComboBox
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//
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this.filenameFormatComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.filenameFormatComboBox.DropDownWidth = 198;
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this.filenameFormatComboBox.FormattingEnabled = true;
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this.filenameFormatComboBox.Items.AddRange(new object[] {
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"asset name",
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"asset name@pathID",
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"pathID"});
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"pathID",
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"asset name@hash (images only)"});
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this.filenameFormatComboBox.Location = new System.Drawing.Point(210, 25);
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this.filenameFormatComboBox.Name = "filenameFormatComboBox";
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this.filenameFormatComboBox.Size = new System.Drawing.Size(139, 23);
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this.filenameFormatComboBox.Size = new System.Drawing.Size(149, 23);
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this.filenameFormatComboBox.TabIndex = 3;
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//
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// exportSpriteWithAlphaMask
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