Add option to export images in "assetName@hash" name format

- Redesigned spriteHelper & texture2DConverter
- Improved speed of texture2D preview a bit
This commit is contained in:
VaDiM
2026-03-13 13:27:47 +03:00
parent 94090a997a
commit 61d9bc8f15
16 changed files with 611 additions and 407 deletions
+2
View File
@@ -14,6 +14,7 @@ namespace AssetStudioGUI
public ClassIDType Type;
public string InfoText;
public string UniqueID;
public ulong Hash;
public GameObjectTreeNode TreeNode;
public AssetItem(Object asset)
@@ -24,6 +25,7 @@ namespace AssetStudioGUI
TypeString = Type.ToString();
m_PathID = asset.m_PathID;
FullSize = asset.byteSize;
Hash = 0;
}
public void SetSubItems()