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Add option to export images in "assetName@hash" name format
- Redesigned spriteHelper & texture2DConverter - Improved speed of texture2D preview a bit
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@@ -14,6 +14,7 @@ namespace AssetStudioGUI
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public ClassIDType Type;
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public string InfoText;
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public string UniqueID;
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public ulong Hash;
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public GameObjectTreeNode TreeNode;
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public AssetItem(Object asset)
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@@ -24,6 +25,7 @@ namespace AssetStudioGUI
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TypeString = Type.ToString();
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m_PathID = asset.m_PathID;
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FullSize = asset.byteSize;
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Hash = 0;
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}
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public void SetSubItems()
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