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Add Unity 2017.2 Shader support
Stop decompress Shader
This commit is contained in:
11
Unity Studio/ShaderResource.Designer.cs
generated
11
Unity Studio/ShaderResource.Designer.cs
generated
@ -19,7 +19,7 @@ namespace Unity_Studio {
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class ShaderResource {
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@ -69,6 +69,15 @@ namespace Unity_Studio {
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}
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}
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/// <summary>
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/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
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/// </summary>
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internal static string Shader20172 {
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get {
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return ResourceManager.GetString("Shader20172", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
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/// </summary>
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