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Merge branch 'AssetStudioMod' into ArknightsStudio
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@ -33,7 +33,12 @@ namespace AssetStudio
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public TypeDefinition GetTypeDefinition(string assemblyName, string fullName)
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{
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if (moduleDic.TryGetValue(assemblyName, out var module))
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moduleDic.TryGetValue(assemblyName, out var module);
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if (module == null && !assemblyName.Contains(".dll"))
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{
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moduleDic.TryGetValue(assemblyName + ".dll", out module);
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}
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if (module != null)
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{
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var typeDef = module.GetType(fullName);
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if (typeDef == null && assemblyName == "UnityEngine.dll")
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows</TargetFrameworks>
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<Version>0.17.2.0</Version>
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<Version>1.0.0</Version>
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<Copyright>Copyright © Perfare 2018-2022; Copyright © aelurum 2023</Copyright>
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<DebugType>embedded</DebugType>
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</PropertyGroup>
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