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https://github.com/aelurum/AssetStudio.git
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Merge branch 'AssetStudioMod' into ArknightsStudio
This commit is contained in:
22
AssetStudioGUI/ExportOptions.Designer.cs
generated
22
AssetStudioGUI/ExportOptions.Designer.cs
generated
@ -512,9 +512,9 @@
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this.akResamplerLabel.AutoSize = true;
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this.akResamplerLabel.Location = new System.Drawing.Point(6, 21);
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this.akResamplerLabel.Name = "akResamplerLabel";
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this.akResamplerLabel.Size = new System.Drawing.Size(113, 13);
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this.akResamplerLabel.Size = new System.Drawing.Size(120, 13);
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this.akResamplerLabel.TabIndex = 5;
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this.akResamplerLabel.Text = "Alpha mask resampler:";
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this.akResamplerLabel.Text = "Alpha texture resampler:";
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this.exportUvsTooltip.SetToolTip(this.akResamplerLabel, "Only affects exported images");
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//
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// akResamplerComboBox
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@ -528,9 +528,9 @@
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"Mitchell-Netravali",
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"Spline",
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"Welch"});
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this.akResamplerComboBox.Location = new System.Drawing.Point(125, 18);
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this.akResamplerComboBox.Location = new System.Drawing.Point(132, 18);
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this.akResamplerComboBox.Name = "akResamplerComboBox";
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this.akResamplerComboBox.Size = new System.Drawing.Size(169, 21);
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this.akResamplerComboBox.Size = new System.Drawing.Size(162, 21);
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this.akResamplerComboBox.TabIndex = 4;
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this.exportUvsTooltip.SetToolTip(this.akResamplerComboBox, "Only affects exported images");
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//
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@ -549,7 +549,7 @@
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this.akSpritesAlphaGroupBox.Size = new System.Drawing.Size(300, 178);
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this.akSpritesAlphaGroupBox.TabIndex = 12;
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this.akSpritesAlphaGroupBox.TabStop = false;
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this.akSpritesAlphaGroupBox.Text = "Sprites: Alpha Mask [Arknights]";
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this.akSpritesAlphaGroupBox.Text = "Sprites: Alpha Texture [Arknights]";
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//
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// akGammaNoteLabel
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//
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@ -567,9 +567,9 @@
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this.akResamplerDescLabel.ForeColor = System.Drawing.SystemColors.GrayText;
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this.akResamplerDescLabel.Location = new System.Drawing.Point(6, 43);
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this.akResamplerDescLabel.Name = "akResamplerDescLabel";
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this.akResamplerDescLabel.Size = new System.Drawing.Size(244, 13);
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this.akResamplerDescLabel.Size = new System.Drawing.Size(251, 13);
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this.akResamplerDescLabel.TabIndex = 6;
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this.akResamplerDescLabel.Text = "Alpha mask upscale method for 2048x2048 sprites";
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this.akResamplerDescLabel.Text = "Alpha texture upscale method for 2048x2048 sprites";
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//
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// akResizedOnlyCheckBox
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//
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@ -597,9 +597,9 @@
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this.akGammaLabel.AutoSize = true;
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this.akGammaLabel.Location = new System.Drawing.Point(6, 86);
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this.akGammaLabel.Name = "akGammaLabel";
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this.akGammaLabel.Size = new System.Drawing.Size(102, 13);
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this.akGammaLabel.Size = new System.Drawing.Size(86, 13);
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this.akGammaLabel.TabIndex = 1;
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this.akGammaLabel.Text = "Alpha mask gamma:";
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this.akGammaLabel.Text = "Shadow gamma:";
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//
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// akAlphaMaskGammaTrackBar
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//
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@ -627,9 +627,9 @@
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this.akAddAliasesCheckBox.AutoSize = true;
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this.akAddAliasesCheckBox.Location = new System.Drawing.Point(6, 28);
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this.akAddAliasesCheckBox.Name = "akAddAliasesCheckBox";
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this.akAddAliasesCheckBox.Size = new System.Drawing.Size(213, 17);
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this.akAddAliasesCheckBox.Size = new System.Drawing.Size(261, 17);
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this.akAddAliasesCheckBox.TabIndex = 0;
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this.akAddAliasesCheckBox.Text = "Add aliases to avg sprite names (if exist)";
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this.akAddAliasesCheckBox.Text = "Add aliases to avg character sprite names (if exist)";
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this.akAddAliasesCheckBox.UseVisualStyleBackColor = true;
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//
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// ExportOptions
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