Merge branch 'AssetStudioMod' into ArknightsStudio

This commit is contained in:
VaDiM
2023-09-15 21:31:38 +03:00
27 changed files with 854 additions and 332 deletions

View File

@ -512,9 +512,9 @@
this.akResamplerLabel.AutoSize = true;
this.akResamplerLabel.Location = new System.Drawing.Point(6, 21);
this.akResamplerLabel.Name = "akResamplerLabel";
this.akResamplerLabel.Size = new System.Drawing.Size(113, 13);
this.akResamplerLabel.Size = new System.Drawing.Size(120, 13);
this.akResamplerLabel.TabIndex = 5;
this.akResamplerLabel.Text = "Alpha mask resampler:";
this.akResamplerLabel.Text = "Alpha texture resampler:";
this.exportUvsTooltip.SetToolTip(this.akResamplerLabel, "Only affects exported images");
//
// akResamplerComboBox
@ -528,9 +528,9 @@
"Mitchell-Netravali",
"Spline",
"Welch"});
this.akResamplerComboBox.Location = new System.Drawing.Point(125, 18);
this.akResamplerComboBox.Location = new System.Drawing.Point(132, 18);
this.akResamplerComboBox.Name = "akResamplerComboBox";
this.akResamplerComboBox.Size = new System.Drawing.Size(169, 21);
this.akResamplerComboBox.Size = new System.Drawing.Size(162, 21);
this.akResamplerComboBox.TabIndex = 4;
this.exportUvsTooltip.SetToolTip(this.akResamplerComboBox, "Only affects exported images");
//
@ -549,7 +549,7 @@
this.akSpritesAlphaGroupBox.Size = new System.Drawing.Size(300, 178);
this.akSpritesAlphaGroupBox.TabIndex = 12;
this.akSpritesAlphaGroupBox.TabStop = false;
this.akSpritesAlphaGroupBox.Text = "Sprites: Alpha Mask [Arknights]";
this.akSpritesAlphaGroupBox.Text = "Sprites: Alpha Texture [Arknights]";
//
// akGammaNoteLabel
//
@ -567,9 +567,9 @@
this.akResamplerDescLabel.ForeColor = System.Drawing.SystemColors.GrayText;
this.akResamplerDescLabel.Location = new System.Drawing.Point(6, 43);
this.akResamplerDescLabel.Name = "akResamplerDescLabel";
this.akResamplerDescLabel.Size = new System.Drawing.Size(244, 13);
this.akResamplerDescLabel.Size = new System.Drawing.Size(251, 13);
this.akResamplerDescLabel.TabIndex = 6;
this.akResamplerDescLabel.Text = "Alpha mask upscale method for 2048x2048 sprites";
this.akResamplerDescLabel.Text = "Alpha texture upscale method for 2048x2048 sprites";
//
// akResizedOnlyCheckBox
//
@ -597,9 +597,9 @@
this.akGammaLabel.AutoSize = true;
this.akGammaLabel.Location = new System.Drawing.Point(6, 86);
this.akGammaLabel.Name = "akGammaLabel";
this.akGammaLabel.Size = new System.Drawing.Size(102, 13);
this.akGammaLabel.Size = new System.Drawing.Size(86, 13);
this.akGammaLabel.TabIndex = 1;
this.akGammaLabel.Text = "Alpha mask gamma:";
this.akGammaLabel.Text = "Shadow gamma:";
//
// akAlphaMaskGammaTrackBar
//
@ -627,9 +627,9 @@
this.akAddAliasesCheckBox.AutoSize = true;
this.akAddAliasesCheckBox.Location = new System.Drawing.Point(6, 28);
this.akAddAliasesCheckBox.Name = "akAddAliasesCheckBox";
this.akAddAliasesCheckBox.Size = new System.Drawing.Size(213, 17);
this.akAddAliasesCheckBox.Size = new System.Drawing.Size(261, 17);
this.akAddAliasesCheckBox.TabIndex = 0;
this.akAddAliasesCheckBox.Text = "Add aliases to avg sprite names (if exist)";
this.akAddAliasesCheckBox.Text = "Add aliases to avg character sprite names (if exist)";
this.akAddAliasesCheckBox.UseVisualStyleBackColor = true;
//
// ExportOptions