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https://github.com/aelurum/AssetStudio.git
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Add more options to work with Scene Hierarchy (#23)
- Added option to group exported assets by node path in scene hierarchy - Added field with node path to exported xml asset list
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@ -35,6 +35,7 @@ namespace AssetStudioCLI.Options
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ContainerPath,
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ContainerPathFull,
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SourceFileName,
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SceneHierarchy,
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}
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internal enum FilenameFormat
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@ -202,11 +203,12 @@ namespace AssetStudioCLI.Options
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optionDefaultValue: AssetGroupOption.ContainerPath,
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optionName: "-g, --group-option <value>",
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optionDescription: "Specify the way in which exported assets should be grouped\n" +
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"<Value: none | type | container(default) | containerFull | filename>\n" +
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"<Value: none | type | container(default) | containerFull | filename | sceneHierarchy>\n" +
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"None - Do not group exported assets\n" +
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"Type - Group exported assets by type name\n" +
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"Container - Group exported assets by container path\n" +
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"ContainerFull - Group exported assets by full container path (e.g. with prefab name)\n" +
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"SceneHierarchy - Group exported assets by their node path in scene hierarchy\n" +
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"Filename - Group exported assets by source file name\n",
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optionExample: "Example: \"-g containerFull\"\n",
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optionHelpGroup: HelpGroups.General
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@ -500,20 +502,16 @@ namespace AssetStudioCLI.Options
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o_exportAssetTypes.Value = new List<ClassIDType>()
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{
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ClassIDType.AnimationClip,
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ClassIDType.GameObject,
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ClassIDType.MonoBehaviour,
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ClassIDType.Texture2D,
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ClassIDType.Transform,
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};
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break;
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case "splitobjects":
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o_workMode.Value = WorkMode.SplitObjects;
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o_exportAssetTypes.Value = new List<ClassIDType>()
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{
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ClassIDType.GameObject,
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ClassIDType.Texture2D,
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ClassIDType.Material,
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ClassIDType.Transform,
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ClassIDType.Mesh,
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ClassIDType.MeshRenderer,
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ClassIDType.MeshFilter,
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@ -640,6 +638,9 @@ namespace AssetStudioCLI.Options
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case "filename":
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o_groupAssetsBy.Value = AssetGroupOption.SourceFileName;
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break;
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case "scenehierarchy":
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o_groupAssetsBy.Value = AssetGroupOption.SceneHierarchy;
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break;
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case "none":
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o_groupAssetsBy.Value = AssetGroupOption.None;
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break;
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@ -1051,6 +1052,7 @@ namespace AssetStudioCLI.Options
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}
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sb.AppendLine(ShowExportTypes());
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sb.AppendLine($"# Asset Group Option: {o_groupAssetsBy}");
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sb.AppendLine($"# Filename format: {o_filenameFormat}");
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if (o_workMode.Value == WorkMode.Export)
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{
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sb.AppendLine($"# Export Image Format: {o_imageFormat}");
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