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https://github.com/aelurum/AssetStudio.git
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using strong typing for setting
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@ -96,7 +96,7 @@ namespace AssetStudioGUI
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return extractedCount;
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}
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public static void BuildAssetList(Dictionary<Object, AssetItem> tempDic, bool displayAll, bool displayOriginalName, out string productName)
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public static void BuildAssetList(Dictionary<Object, AssetItem> tempDic, out string productName)
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{
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StatusStripUpdate("Building asset list...");
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@ -192,18 +192,14 @@ namespace AssetStudioGUI
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}
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//处理非法文件名
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assetItem.Text = FixFileName(assetItem.Text);
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if (displayAll)
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{
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exportable = true;
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}
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if (exportable)
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if (Properties.Settings.Default.displayAll || exportable)
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{
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tempExportableAssets.Add(assetItem);
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}
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Progress.Report(++j, progressCount);
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}
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if (displayOriginalName && ab != null)
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if (Properties.Settings.Default.displayOriginalName && ab != null)
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{
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foreach (var item in tempExportableAssets)
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{
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@ -351,7 +347,7 @@ namespace AssetStudioGUI
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return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
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}
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public static void ExportAssets(string savePath, List<AssetItem> toExportAssets, int assetGroupSelectedIndex, bool openAfterExport, ExportType exportType)
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public static void ExportAssets(string savePath, List<AssetItem> toExportAssets, ExportType exportType)
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{
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ThreadPool.QueueUserWorkItem(state =>
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{
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@ -364,11 +360,11 @@ namespace AssetStudioGUI
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foreach (var asset in toExportAssets)
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{
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var exportpath = savePath + "\\";
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if (assetGroupSelectedIndex == 1)
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if (Properties.Settings.Default.assetGroupOption == 1)
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{
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exportpath += Path.GetFileNameWithoutExtension(asset.SourceFile.fullName) + "_export\\";
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}
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else if (assetGroupSelectedIndex == 0)
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else if (Properties.Settings.Default.assetGroupOption == 0)
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{
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exportpath = savePath + "\\" + asset.TypeString + "\\";
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}
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@ -487,14 +483,14 @@ namespace AssetStudioGUI
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StatusStripUpdate(statusText);
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if (openAfterExport && exportedCount > 0)
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if (Properties.Settings.Default.openAfterExport && exportedCount > 0)
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{
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Process.Start(savePath);
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}
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});
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}
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public static void ExportSplitObjects(string savePath, TreeNodeCollection nodes, bool openAfterExport)
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public static void ExportSplitObjects(string savePath, TreeNodeCollection nodes)
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{
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ThreadPool.QueueUserWorkItem(state =>
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{
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@ -547,7 +543,7 @@ namespace AssetStudioGUI
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StatusStripUpdate($"Finished exporting {filename}.fbx");
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}
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}
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if (openAfterExport)
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if (Properties.Settings.Default.openAfterExport)
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{
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Process.Start(savePath);
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}
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@ -564,7 +560,7 @@ namespace AssetStudioGUI
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}
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}
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public static void ExportAnimatorWithAnimationClip(AssetItem animator, List<AssetItem> animationList, string exportPath, bool openAfterExport)
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public static void ExportAnimatorWithAnimationClip(AssetItem animator, List<AssetItem> animationList, string exportPath)
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{
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ThreadPool.QueueUserWorkItem(state =>
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{
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@ -573,7 +569,7 @@ namespace AssetStudioGUI
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try
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{
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ExportAnimator(animator, exportPath, animationList);
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if (openAfterExport)
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if (Properties.Settings.Default.openAfterExport)
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{
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Process.Start(exportPath);
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}
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@ -588,7 +584,7 @@ namespace AssetStudioGUI
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});
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}
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public static void ExportObjectsWithAnimationClip(string exportPath, TreeNodeCollection nodes, bool openAfterExport, List<AssetItem> animationList = null)
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public static void ExportObjectsWithAnimationClip(string exportPath, TreeNodeCollection nodes, List<AssetItem> animationList = null)
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{
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ThreadPool.QueueUserWorkItem(state =>
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{
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@ -615,7 +611,7 @@ namespace AssetStudioGUI
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Progress.Report(++i, count);
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}
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if (openAfterExport)
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if (Properties.Settings.Default.openAfterExport)
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{
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Process.Start(exportPath);
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}
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@ -627,7 +623,7 @@ namespace AssetStudioGUI
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});
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}
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public static void ExportObjectsMergeWithAnimationClip(string exportPath, bool openAfterExport, List<GameObject> gameObjects, List<AssetItem> animationList = null)
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public static void ExportObjectsMergeWithAnimationClip(string exportPath, List<GameObject> gameObjects, List<AssetItem> animationList = null)
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{
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ThreadPool.QueueUserWorkItem(state =>
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{
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@ -645,7 +641,7 @@ namespace AssetStudioGUI
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MessageBox.Show($"Export Model:{name} error\r\n{ex.Message}\r\n{ex.StackTrace}");
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StatusStripUpdate("Error in export");
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}
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if (openAfterExport)
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if (Properties.Settings.Default.openAfterExport)
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{
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Process.Start(Path.GetDirectoryName(exportPath));
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}
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