using strong typing for setting

This commit is contained in:
Perfare
2020-03-25 11:18:12 +08:00
parent 14f47c6d30
commit 5c193c761a
6 changed files with 78 additions and 84 deletions

View File

@ -15,9 +15,9 @@ namespace AssetStudioGUI
public ExportOptions()
{
InitializeComponent();
converttexture.Checked = (bool)Properties.Settings.Default["convertTexture"];
convertAudio.Checked = (bool)Properties.Settings.Default["convertAudio"];
var str = (string)Properties.Settings.Default["convertType"];
converttexture.Checked = Properties.Settings.Default.convertTexture;
convertAudio.Checked = Properties.Settings.Default.convertAudio;
var str = Properties.Settings.Default.convertType;
foreach (Control c in panel1.Controls)
{
if (c.Text == str)
@ -26,42 +26,42 @@ namespace AssetStudioGUI
break;
}
}
eulerFilter.Checked = (bool)Properties.Settings.Default["eulerFilter"];
filterPrecision.Value = (decimal)Properties.Settings.Default["filterPrecision"];
exportAllNodes.Checked = (bool)Properties.Settings.Default["exportAllNodes"];
exportSkins.Checked = (bool)Properties.Settings.Default["exportSkins"];
exportAnimations.Checked = (bool)Properties.Settings.Default["exportAnimations"];
exportBlendShape.Checked = (bool)Properties.Settings.Default["exportBlendShape"];
castToBone.Checked = (bool)Properties.Settings.Default["castToBone"];
boneSize.Value = (decimal)Properties.Settings.Default["boneSize"];
scaleFactor.Value = (decimal)Properties.Settings.Default["scaleFactor"];
fbxVersion.SelectedIndex = (int)Properties.Settings.Default["fbxVersion"];
fbxFormat.SelectedIndex = (int)Properties.Settings.Default["fbxFormat"];
eulerFilter.Checked = Properties.Settings.Default.eulerFilter;
filterPrecision.Value = Properties.Settings.Default.filterPrecision;
exportAllNodes.Checked = Properties.Settings.Default.exportAllNodes;
exportSkins.Checked = Properties.Settings.Default.exportSkins;
exportAnimations.Checked = Properties.Settings.Default.exportAnimations;
exportBlendShape.Checked = Properties.Settings.Default.exportBlendShape;
castToBone.Checked = Properties.Settings.Default.castToBone;
boneSize.Value = Properties.Settings.Default.boneSize;
scaleFactor.Value = Properties.Settings.Default.scaleFactor;
fbxVersion.SelectedIndex = Properties.Settings.Default.fbxVersion;
fbxFormat.SelectedIndex = Properties.Settings.Default.fbxFormat;
}
private void OKbutton_Click(object sender, EventArgs e)
{
Properties.Settings.Default["convertTexture"] = converttexture.Checked;
Properties.Settings.Default["convertAudio"] = convertAudio.Checked;
Properties.Settings.Default.convertTexture = converttexture.Checked;
Properties.Settings.Default.convertAudio = convertAudio.Checked;
foreach (Control c in panel1.Controls)
{
if (((RadioButton)c).Checked)
{
Properties.Settings.Default["convertType"] = c.Text;
Properties.Settings.Default.convertType = c.Text;
break;
}
}
Properties.Settings.Default["eulerFilter"] = eulerFilter.Checked;
Properties.Settings.Default["filterPrecision"] = filterPrecision.Value;
Properties.Settings.Default["exportAllNodes"] = exportAllNodes.Checked;
Properties.Settings.Default["exportSkins"] = exportSkins.Checked;
Properties.Settings.Default["exportAnimations"] = exportAnimations.Checked;
Properties.Settings.Default["exportBlendShape"] = exportBlendShape.Checked;
Properties.Settings.Default["castToBone"] = castToBone.Checked;
Properties.Settings.Default["boneSize"] = boneSize.Value;
Properties.Settings.Default["scaleFactor"] = scaleFactor.Value;
Properties.Settings.Default["fbxVersion"] = fbxVersion.SelectedIndex;
Properties.Settings.Default["fbxFormat"] = fbxFormat.SelectedIndex;
Properties.Settings.Default.eulerFilter = eulerFilter.Checked;
Properties.Settings.Default.filterPrecision = filterPrecision.Value;
Properties.Settings.Default.exportAllNodes = exportAllNodes.Checked;
Properties.Settings.Default.exportSkins = exportSkins.Checked;
Properties.Settings.Default.exportAnimations = exportAnimations.Checked;
Properties.Settings.Default.exportBlendShape = exportBlendShape.Checked;
Properties.Settings.Default.castToBone = castToBone.Checked;
Properties.Settings.Default.boneSize = boneSize.Value;
Properties.Settings.Default.scaleFactor = scaleFactor.Value;
Properties.Settings.Default.fbxVersion = fbxVersion.SelectedIndex;
Properties.Settings.Default.fbxFormat = fbxFormat.SelectedIndex;
Properties.Settings.Default.Save();
DialogResult = DialogResult.OK;
Close();