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README.md
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**Unity Studio** is a tool meant for exploring, extracting and exporting assets from Unity games and apps.
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It was built upon a lot of research and reverse engineering, with more than 400 apps and games tested from every version and every platform.
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As such, it is compatible with Unity builds starting from 2.5.0 up until 5.2.2, the latest version to date, and platforms ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS.
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#### Current features
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* Export to FBX, with complete hierarchy, transformations, materials and textures. At the moment, geometry is exported with normals UV coordinates and vertex colors, but no animation data.
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* Extraction of assets that can be used as standalone resources:
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* Textures: DDS (Alpha8bpp, ARGB16bpp, RGB24bpp, ARGB32bpp, BGRA32bpp, RGB565, DXT1, DXT5, RGBA16bpp)
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* PVR (PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGBA4, PVRTC_RGB4, ETC_RGB4)
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* Audio clips: mp3, ogg, wav, xbox wav (including streams from .resS files)
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* Fonts: ttf, otf
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* Text Assets
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* Shaders
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* Real-time preview window for the above-mentioned assets
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* Diagnostics mode with useful tools for research
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#### UI guide
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| Item | Action
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| :---------------------------- | :----------------------------
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| File -> Load file/folder | Open Assetfiles and load their assets. Load file can also decompress and load bundle files straight into memory
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| File -> Extract bundle/folder | Extract Assetfiles from bundle files compressed with lzma or l4z
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| Scene Hierarchy search box | Search nodes using * and ? wildcards. Press Enter to loop through results or Ctrl+Enter to select all matching nodes
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| Asset List filter box | Enter a keyword to filter the list of available assets; wildcards are added automatically
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| Diagnostics | press Ctrl+Alt+D to bring up a hidden menu and a new list
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| Bulid class structures | Create human-readable structures for each type of Unity asset; available only in Web builds!
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Other interface elements have tooltips or are self-explanatory.
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