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Add CMakeLists for cross platform FBXNative build
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@ -26,12 +26,16 @@
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<Message Text="Copying windows extra files for $(TargetFramework)... " Importance="high" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\win-x64\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
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</Target>
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<Target Name="CopyExtraFilesPortableNet" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' AND '$(TargetFramework)' != 'net472' ">
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<Message Text="Copying other platforms extra files for $(TargetFramework)... " Importance="high" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\linux-x86\libfmod.so" DestinationFolder="$(TargetDir)runtimes\linux-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libfmod.so" DestinationFolder="$(TargetDir)runtimes\linux-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\osx-x64\libfmod.dylib" DestinationFolder="$(TargetDir)runtimes\osx-x64\native" ContinueOnError="false" />
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@ -59,17 +63,20 @@
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<Target Name="CopyExtraFilesWin86" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x86' ">
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<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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</Target>
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<Target Name="CopyExtraFilesWin64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x64' ">
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<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\win-x64\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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</Target>
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<Target Name="PublishExtraFilesWin" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('win-x')) ">
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<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(TargetDir)\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)\fmod.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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</Target>
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@ -77,21 +84,25 @@
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<Target Name="CopyExtraFilesLinux64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'linux-x64' ">
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<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libfmod.so" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libAssetStudioFBXNative.so" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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</Target>
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<Target Name="PublishExtraFilesLinux64" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == 'linux-x64' ">
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<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(TargetDir)\libfmod.so" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)\libAssetStudioFBXNative.so" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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</Target>
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<Target Name="CopyExtraFilesMac" AfterTargets="AfterBuild" Condition=" $(RuntimeIdentifier.Contains('osx-')) ">
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<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(ProjectDir)Libraries\$(RuntimeIdentifier)\libfmod.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\$(RuntimeIdentifier)\libAssetStudioFBXNative.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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</Target>
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<Target Name="PublishExtraFilesMac" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('osx-')) ">
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<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(TargetDir)\libfmod.dylib" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)\libAssetStudioFBXNative.dylib" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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</Target>
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</Project>
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22
AssetStudioFBXNative/CMakeLists.txt
Normal file
22
AssetStudioFBXNative/CMakeLists.txt
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@ -0,0 +1,22 @@
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# Set the minimum version of CMake that can be used
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cmake_minimum_required (VERSION 3.8)
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# Set the project name
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project("AssetStudioFBXNative")
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# Set the C++ standard to C++ 14
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set(CMAKE_CXX_STANDARD 14)
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# Generate the shared library from the library sources
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add_library(AssetStudioFBXNative SHARED
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asfbx_skin_context.cpp
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asfbx_morph_context.cpp
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api.cpp
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utils.cpp
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asfbx_context.cpp
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asfbx_anim_context.cpp)
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# Add the given directories to those the compiler uses to search for include files
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target_include_directories(AssetStudioFBXNative PRIVATE .)
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target_link_libraries(AssetStudioFBXNative PRIVATE fbxsdk xml2)
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