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minor fixes
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@ -483,7 +483,10 @@ namespace AssetStudioGUI
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CollectNode(j, gameObjects);
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//跳过一些不需要导出的object
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if (gameObjects.All(x => x.m_SkinnedMeshRenderer == null && x.m_MeshFilter == null))
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{
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Progress.Report(++k, count);
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continue;
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}
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//处理非法文件名
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var filename = FixFileName(j.Text);
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//每个文件存放在单独的文件夹
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