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Add an option to export all UVs as diffuse maps.
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@ -3,9 +3,9 @@
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public static class ModelExporter
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{
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public static void ExportFbx(string path, IImported imported, bool eulerFilter, float filterPrecision,
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bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
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bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
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{
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Fbx.Exporter.Export(path, imported, eulerFilter, filterPrecision, allNodes, skins, animation, blendShape, castToBone, boneSize, scaleFactor, versionIndex, isAscii);
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Fbx.Exporter.Export(path, imported, eulerFilter, filterPrecision, allNodes, skins, animation, blendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, versionIndex, isAscii);
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}
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}
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}
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