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Add an option to export all UVs as diffuse maps.
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@ -359,11 +359,12 @@ namespace AssetStudioGUI
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var exportBlendShape = Properties.Settings.Default.exportBlendShape;
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var castToBone = Properties.Settings.Default.castToBone;
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var boneSize = (int)Properties.Settings.Default.boneSize;
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var exportAllUvsAsDiffuseMaps = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
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var scaleFactor = (float)Properties.Settings.Default.scaleFactor;
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var fbxVersion = Properties.Settings.Default.fbxVersion;
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var fbxFormat = Properties.Settings.Default.fbxFormat;
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ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision,
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exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, scaleFactor, fbxVersion, fbxFormat == 1);
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exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, fbxVersion, fbxFormat == 1);
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}
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public static bool ExportDumpFile(AssetItem item, string exportPath)
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