mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-16 19:14:15 -04:00
Add an option to export all UVs as diffuse maps.
This commit is contained in:
@ -36,10 +36,12 @@ namespace AssetStudioGUI
|
||||
exportAnimations.Checked = Properties.Settings.Default.exportAnimations;
|
||||
exportBlendShape.Checked = Properties.Settings.Default.exportBlendShape;
|
||||
castToBone.Checked = Properties.Settings.Default.castToBone;
|
||||
exportAllUvsAsDiffuseMaps.Checked = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
|
||||
boneSize.Value = Properties.Settings.Default.boneSize;
|
||||
scaleFactor.Value = Properties.Settings.Default.scaleFactor;
|
||||
fbxVersion.SelectedIndex = Properties.Settings.Default.fbxVersion;
|
||||
fbxFormat.SelectedIndex = Properties.Settings.Default.fbxFormat;
|
||||
|
||||
}
|
||||
|
||||
private void OKbutton_Click(object sender, EventArgs e)
|
||||
@ -64,6 +66,7 @@ namespace AssetStudioGUI
|
||||
Properties.Settings.Default.exportAnimations = exportAnimations.Checked;
|
||||
Properties.Settings.Default.exportBlendShape = exportBlendShape.Checked;
|
||||
Properties.Settings.Default.castToBone = castToBone.Checked;
|
||||
Properties.Settings.Default.exportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps.Checked;
|
||||
Properties.Settings.Default.boneSize = boneSize.Value;
|
||||
Properties.Settings.Default.scaleFactor = scaleFactor.Value;
|
||||
Properties.Settings.Default.fbxVersion = fbxVersion.SelectedIndex;
|
||||
@ -78,5 +81,6 @@ namespace AssetStudioGUI
|
||||
DialogResult = DialogResult.Cancel;
|
||||
Close();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user