mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-06-03 00:58:13 -04:00
[AK][GUI] Add support for portrait sprites
This commit is contained in:
parent
3d7d51b54f
commit
572e3bf0d6
@ -3,6 +3,7 @@ namespace AssetStudio
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{
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public enum ClassIDType
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{
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AkPortraitSprite = -2,
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UnknownType = -1,
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Object = 0,
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GameObject = 1,
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@ -182,6 +182,13 @@ namespace AssetStudio
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public float width;
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public float height;
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public Rectf(float x, float y, float w, float h) {
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this.x = x;
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this.y = y;
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width = w;
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height = h;
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}
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public Rectf(BinaryReader reader)
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{
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x = reader.ReadSingle();
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@ -360,7 +360,7 @@ namespace AssetStudioGUI
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break;
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}
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}
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else if (lastSelectedItem?.Type == ClassIDType.Sprite && !((Sprite)lastSelectedItem.Asset).m_RD.alphaTexture.IsNull)
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else if ((lastSelectedItem?.Type == ClassIDType.Sprite && !((Sprite)lastSelectedItem.Asset).m_RD.alphaTexture.IsNull) || lastSelectedItem?.Type == ClassIDType.AkPortraitSprite)
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{
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switch (e.KeyCode)
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{
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@ -430,6 +430,7 @@ namespace AssetStudioGUI
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switch (lastSelectedItem.Type)
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{
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case ClassIDType.Texture2D:
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case ClassIDType.AkPortraitSprite:
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case ClassIDType.Sprite:
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{
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if (enablePreview.Checked && imageTexture != null)
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@ -798,42 +799,45 @@ namespace AssetStudioGUI
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return;
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try
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{
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switch (assetItem.Asset)
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switch (assetItem.Type)
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{
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case Texture2D m_Texture2D:
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PreviewTexture2D(assetItem, m_Texture2D);
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case ClassIDType.Texture2D:
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PreviewTexture2D(assetItem, assetItem.Asset as Texture2D);
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break;
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case AudioClip m_AudioClip:
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PreviewAudioClip(assetItem, m_AudioClip);
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case ClassIDType.AudioClip:
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PreviewAudioClip(assetItem, assetItem.Asset as AudioClip);
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break;
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case Shader m_Shader:
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PreviewShader(m_Shader);
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case ClassIDType.Shader:
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PreviewShader(assetItem.Asset as Shader);
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break;
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case TextAsset m_TextAsset:
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PreviewTextAsset(m_TextAsset);
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case ClassIDType.TextAsset:
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PreviewTextAsset(assetItem.Asset as TextAsset);
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break;
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case MonoBehaviour m_MonoBehaviour:
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PreviewMonoBehaviour(m_MonoBehaviour);
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case ClassIDType.MonoBehaviour:
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PreviewMonoBehaviour(assetItem.Asset as MonoBehaviour);
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break;
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case Font m_Font:
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PreviewFont(m_Font);
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case ClassIDType.Font:
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PreviewFont(assetItem.Asset as Font);
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break;
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case Mesh m_Mesh:
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PreviewMesh(m_Mesh);
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case ClassIDType.Mesh:
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PreviewMesh(assetItem.Asset as Mesh);
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break;
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case VideoClip m_VideoClip:
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PreviewVideoClip(assetItem, m_VideoClip);
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case ClassIDType.VideoClip:
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PreviewVideoClip(assetItem, assetItem.Asset as VideoClip);
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break;
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case MovieTexture _:
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case ClassIDType.MovieTexture:
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StatusStripUpdate("Only supported export.");
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break;
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case Sprite m_Sprite:
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PreviewSprite(assetItem, m_Sprite);
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case ClassIDType.Sprite:
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PreviewSprite(assetItem, assetItem.Asset as Sprite);
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break;
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case Animator _:
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case ClassIDType.AkPortraitSprite:
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PreviewAkPortraitSprite(assetItem);
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break;
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case ClassIDType.Animator:
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StatusStripUpdate("Can be exported to FBX file.");
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break;
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case AnimationClip _:
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case ClassIDType.AnimationClip:
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StatusStripUpdate("Can be exported with Animator or Objects");
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break;
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default:
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@ -1344,6 +1348,25 @@ namespace AssetStudioGUI
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}
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}
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private void PreviewAkPortraitSprite(AssetItem assetItem)
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{
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var image = assetItem.AkPortraitSprite.AkGetImage(spriteMaskMode: spriteMaskVisibleMode);
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if (image != null)
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{
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var bitmap = new DirectBitmap(image);
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image.Dispose();
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assetItem.InfoText = $"Width: {bitmap.Width}\nHeight: {bitmap.Height}\n";
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assetItem.InfoText += $"Alpha mask: {spriteMaskVisibleMode}";
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PreviewTexture(bitmap);
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StatusStripUpdate("'Ctrl'+'A' - Enable/Disable alpha mask usage. 'Ctrl'+'M' - Show alpha mask only.");
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}
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else
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{
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StatusStripUpdate("Unsupported sprite for preview.");
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}
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}
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private void PreviewTexture(DirectBitmap bitmap)
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{
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imageTexture?.Dispose();
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@ -1449,19 +1472,20 @@ namespace AssetStudioGUI
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var assetItem = (AssetItem)assetListView.Items[i];
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if (assetItem.Type == ClassIDType.Sprite)
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{
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var sprite = (Sprite)assetItem.Asset;
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var m_Sprite = (Sprite)assetItem.Asset;
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if (akFixFaceSpriteNamesToolStripMenuItem.Checked)
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{
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if ((sprite.m_Name.Length < 3 && sprite.m_Name.All(char.IsDigit)) //not grouped ("spriteIndex")
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|| (sprite.m_Name.Length < 5 && sprite.m_Name.Contains('$') && sprite.m_Name.Split('$')[0].All(char.IsDigit))) //grouped ("spriteIndex$groupIndex")
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var groupedPattern = new Regex(@"^\d{1,2}\$\d{1,2}$"); // "spriteIndex$groupIndex"
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var notGroupedPattern = new Regex(@"^\d{1,2}$"); // "spriteIndex"
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if (groupedPattern.IsMatch(m_Sprite.m_Name) || notGroupedPattern.IsMatch(m_Sprite.m_Name))
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{
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var fullName = Path.GetFileNameWithoutExtension(assetItem.Container);
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assetItem.Text = $"{fullName}#{sprite.m_Name}";
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assetItem.Text = $"{fullName}#{m_Sprite.m_Name}";
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}
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}
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else if (assetItem.Text != sprite.m_Name)
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else if (assetItem.Text != m_Sprite.m_Name)
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{
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assetItem.Text = sprite.m_Name;
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assetItem.Text = m_Sprite.m_Name;
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}
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}
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}
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@ -1968,7 +1992,7 @@ namespace AssetStudioGUI
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Properties.Settings.Default.useExternalAlpha = akUseExternalAlphaToolStripMenuItem.Checked;
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Properties.Settings.Default.Save();
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if (lastSelectedItem?.Asset.type == ClassIDType.Sprite)
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if (lastSelectedItem?.Type == ClassIDType.Sprite)
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{
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StatusStripUpdate("");
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PreviewAsset(lastSelectedItem);
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@ -1,11 +1,14 @@
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using AssetStudio;
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using Arknights.PortraitSpriteMono;
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using AssetStudio;
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using AssetStudioGUI;
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using AssetStudioGUI.Properties;
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using Newtonsoft.Json;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using SixLabors.ImageSharp.Processing.Processors.Transforms;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Arknights
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@ -44,8 +47,8 @@ namespace Arknights
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{
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if (m_Sprite.m_RD.texture.TryGet(out var m_Texture2D) && m_Sprite.m_RD.alphaTexture.TryGet(out var m_AlphaTexture2D) && spriteMaskMode != SpriteMaskMode.Off)
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{
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Image<Bgra32> tex;
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Image<Bgra32> alphaTex;
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Image<Bgra32> tex = null;
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Image<Bgra32> alphaTex = null;
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if (avgSprite != null && avgSprite.IsHubParsed)
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{
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@ -69,23 +72,15 @@ namespace Arknights
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}
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}
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else
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{
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if (spriteMaskMode != SpriteMaskMode.MaskOnly)
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{
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tex = CutImage(m_Texture2D.ConvertToImage(false), m_Sprite.m_RD.textureRect, m_Sprite.m_RD.downscaleMultiplier);
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}
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alphaTex = CutImage(m_AlphaTexture2D.ConvertToImage(false), m_Sprite.m_RD.textureRect, m_Sprite.m_RD.downscaleMultiplier);
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}
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switch (spriteMaskMode)
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{
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case SpriteMaskMode.On:
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tex.ApplyRGBMask(alphaTex, isPreview: true);
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return tex;
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case SpriteMaskMode.Export:
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tex.ApplyRGBMask(alphaTex);
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return tex;
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case SpriteMaskMode.MaskOnly:
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tex.Dispose();
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return alphaTex;
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}
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return ImageRender(tex, alphaTex, spriteMaskMode);
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}
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else if (m_Sprite.m_RD.texture.TryGet(out m_Texture2D))
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{
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@ -95,6 +90,83 @@ namespace Arknights
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return null;
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}
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public static Image<Bgra32> AkGetImage(this PortraitSprite portraitSprite, SpriteMaskMode spriteMaskMode = SpriteMaskMode.On)
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{
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if (portraitSprite.Texture != null && portraitSprite.AlphaTexture != null)
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{
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Image<Bgra32> tex = null;
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Image<Bgra32> alphaTex = null;
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if (spriteMaskMode != SpriteMaskMode.MaskOnly)
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{
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tex = CutImage(portraitSprite.Texture.ConvertToImage(false), portraitSprite.TextureRect, portraitSprite.DownscaleMultiplier, portraitSprite.Rotate);
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}
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if (spriteMaskMode != SpriteMaskMode.Off)
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{
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alphaTex = CutImage(portraitSprite.AlphaTexture.ConvertToImage(false), portraitSprite.TextureRect, portraitSprite.DownscaleMultiplier, portraitSprite.Rotate);
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}
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return ImageRender(tex, alphaTex, spriteMaskMode);
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}
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return null;
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}
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public static List<PortraitSprite> GeneratePortraits(AssetItem asset)
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{
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var portraits = new List<PortraitSprite>();
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var portraitsDict = ((MonoBehaviour)asset.Asset).ToType();
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if (portraitsDict == null)
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{
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Logger.Warning("Portraits MonoBehaviour is not readable.");
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return portraits;
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}
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var portraitsJson = JsonConvert.SerializeObject(portraitsDict);
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var portraitsData = JsonConvert.DeserializeObject<PortraitSpriteConfig>(portraitsJson);
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var atlasTex = (Texture2D)Studio.exportableAssets.Find(x => x.m_PathID == portraitsData._atlas.Texture.m_PathID).Asset;
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var atlasAlpha = (Texture2D)Studio.exportableAssets.Find(x => x.m_PathID == portraitsData._atlas.Alpha.m_PathID).Asset;
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foreach (var portraitData in portraitsData._sprites)
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{
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var portraitSprite = new PortraitSprite()
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{
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Name = portraitData.Name,
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AssetsFile = atlasTex.assetsFile,
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Container = asset.Container,
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Texture = atlasTex,
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AlphaTexture = atlasAlpha,
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TextureRect = new Rectf(portraitData.Rect.X, portraitData.Rect.Y, portraitData.Rect.W, portraitData.Rect.H),
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Rotate = portraitData.Rotate,
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};
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portraits.Add(portraitSprite);
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}
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return portraits;
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}
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private static Image<Bgra32> ImageRender(Image<Bgra32> tex, Image<Bgra32> alpha, SpriteMaskMode maskMode)
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{
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switch (maskMode)
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{
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case SpriteMaskMode.On:
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tex.ApplyRGBMask(alpha, isPreview: true);
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return tex;
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case SpriteMaskMode.Off:
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alpha?.Dispose();
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return tex;
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case SpriteMaskMode.MaskOnly:
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tex?.Dispose();
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return alpha;
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case SpriteMaskMode.Export:
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tex.ApplyRGBMask(alpha);
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return tex;
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}
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return null;
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}
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private static IResampler GetResampler(bool isPreview)
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{
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IResampler resampler;
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@ -169,11 +241,9 @@ namespace Arknights
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}
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}
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private static Image<Bgra32> CutImage(Image<Bgra32> originalImage, Rectf textureRect, float downscaleMultiplier)
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private static Image<Bgra32> CutImage(Image<Bgra32> originalImage, Rectf textureRect, float downscaleMultiplier, bool rotate = false)
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{
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if (originalImage != null)
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{
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using (originalImage)
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{
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if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
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{
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@ -188,11 +258,15 @@ namespace Arknights
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rectBottom = Math.Min(rectBottom, originalImage.Height);
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var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
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var spriteImage = originalImage.Clone(x => x.Crop(rect));
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originalImage.Dispose();
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if (rotate)
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{
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spriteImage.Mutate(x => x.Rotate(RotateMode.Rotate270));
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}
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spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
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return spriteImage;
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}
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}
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return null;
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}
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@ -1,4 +1,4 @@
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using Arknights.AvgCharHub;
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using Arknights.AvgCharHubMono;
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using AssetStudio;
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using AssetStudioGUI;
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using SixLabors.ImageSharp;
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@ -1,6 +1,6 @@
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using AssetStudio;
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namespace Arknights.AvgCharHub
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namespace Arknights.AvgCharHubMono
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{
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internal class AvgAssetIDs
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{
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24
AssetStudioGUI/Components/Arknights/PortraitSprite.cs
Normal file
24
AssetStudioGUI/Components/Arknights/PortraitSprite.cs
Normal file
@ -0,0 +1,24 @@
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using AssetStudio;
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namespace Arknights
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{
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internal class PortraitSprite
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{
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public string Name { get; set; }
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public ClassIDType Type { get; }
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public SerializedFile AssetsFile { get; set; }
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public string Container { get; set; }
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public Texture2D Texture { get; set; }
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public Texture2D AlphaTexture { get; set; }
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public Rectf TextureRect { get; set; }
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public bool Rotate { get; set; }
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public float DownscaleMultiplier { get; }
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public PortraitSprite()
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{
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Type = ClassIDType.AkPortraitSprite;
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DownscaleMultiplier = 1f;
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}
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}
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}
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41
AssetStudioGUI/Components/Arknights/PortraitSpriteConfig.cs
Normal file
41
AssetStudioGUI/Components/Arknights/PortraitSpriteConfig.cs
Normal file
@ -0,0 +1,41 @@
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namespace Arknights.PortraitSpriteMono
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{
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internal class PortraitRect
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{
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public float X { get; set; }
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public float Y { get; set; }
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public float W { get; set; }
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public float H { get; set; }
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}
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internal class AtlasSprite
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{
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public string Name { get; set; }
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public string Guid { get; set; }
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public int Atlas { get; set; }
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public PortraitRect Rect { get; set; }
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public bool Rotate { get; set; }
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}
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internal class TextureIDs
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{
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public int m_FileID { get; set; }
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public long m_PathID { get; set; }
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}
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internal class AtlasInfo
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{
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public int Index { get; set; }
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public TextureIDs Texture { get; set; }
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public TextureIDs Alpha { get; set; }
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public int Size { get; set; }
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}
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internal class PortraitSpriteConfig
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{
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public string m_Name { get; set; }
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public AtlasSprite[] _sprites { get; set; }
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public AtlasInfo _atlas { get; set; }
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public int _index { get; set; }
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}
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}
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@ -1,5 +1,6 @@
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using System.Windows.Forms;
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using AssetStudio;
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using Arknights;
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namespace AssetStudioGUI
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{
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@ -15,6 +16,7 @@ namespace AssetStudioGUI
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public string InfoText;
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public string UniqueID;
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public GameObjectTreeNode TreeNode;
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public PortraitSprite AkPortraitSprite;
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public AssetItem(Object asset)
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{
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@ -26,6 +28,19 @@ namespace AssetStudioGUI
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FullSize = asset.byteSize;
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}
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public AssetItem(PortraitSprite akPortraitSprite)
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{
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Asset = null;
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SourceFile = akPortraitSprite.AssetsFile;
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Container = akPortraitSprite.Container;
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Type = akPortraitSprite.Type;
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TypeString = Type.ToString();
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Text = akPortraitSprite.Name;
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m_PathID = -1;
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FullSize = (long)(akPortraitSprite.TextureRect.width * akPortraitSprite.TextureRect.height * 4);
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AkPortraitSprite = akPortraitSprite;
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}
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public void SetSubItems()
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{
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SubItems.AddRange(new[]
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|
@ -296,8 +296,32 @@ namespace AssetStudioGUI
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return false;
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}
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public static bool ExportPortraitSprite(AssetItem item, string exportPath)
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{
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var type = Properties.Settings.Default.convertType;
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var spriteMaskMode = Properties.Settings.Default.exportSpriteWithMask ? SpriteMaskMode.Export : SpriteMaskMode.Off;
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if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
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return false;
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var image = item.AkPortraitSprite.AkGetImage(spriteMaskMode: spriteMaskMode);
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if (image != null)
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{
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using (image)
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{
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportRawFile(AssetItem item, string exportPath)
|
||||
{
|
||||
if (item.Asset == null)
|
||||
return false;
|
||||
if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
|
||||
@ -375,6 +399,8 @@ namespace AssetStudioGUI
|
||||
|
||||
public static bool ExportDumpFile(AssetItem item, string exportPath)
|
||||
{
|
||||
if (item.Asset == null)
|
||||
return false;
|
||||
if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath))
|
||||
return false;
|
||||
var str = item.Asset.Dump();
|
||||
@ -415,6 +441,8 @@ namespace AssetStudioGUI
|
||||
return ExportMovieTexture(item, exportPath);
|
||||
case ClassIDType.Sprite:
|
||||
return ExportSprite(item, exportPath);
|
||||
case ClassIDType.AkPortraitSprite:
|
||||
return ExportPortraitSprite(item, exportPath);
|
||||
case ClassIDType.Animator:
|
||||
return ExportAnimator(item, exportPath);
|
||||
case ClassIDType.AnimationClip:
|
||||
|
@ -263,8 +263,18 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (pptr.TryGet(out var obj))
|
||||
{
|
||||
objectAssetItemDic[obj].Container = container;
|
||||
var asset = objectAssetItemDic[obj];
|
||||
asset.Container = container;
|
||||
allContainers[obj] = container;
|
||||
|
||||
if (asset.Type == ClassIDType.MonoBehaviour && container.Contains("/arts/charportraits/portraits"))
|
||||
{
|
||||
var portraitsList = Arknights.AkSpriteHelper.GeneratePortraits(asset);
|
||||
foreach (var portrait in portraitsList)
|
||||
{
|
||||
exportableAssets.Add(new AssetItem(portrait));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (var tmp in exportableAssets)
|
||||
@ -726,7 +736,7 @@ namespace AssetStudioGUI
|
||||
|
||||
public static string DumpAsset(Object obj)
|
||||
{
|
||||
var str = obj.Dump();
|
||||
var str = obj?.Dump();
|
||||
if (str == null && obj is MonoBehaviour m_MonoBehaviour)
|
||||
{
|
||||
var type = MonoBehaviourToTypeTree(m_MonoBehaviour);
|
||||
|
Loading…
x
Reference in New Issue
Block a user