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Add support for exporting meshes from the CLI (#5)
* Add support for exporting meshes from the CLI * Add the Mesh ClassIDType to CLIOptions' supportedAssetTypes
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## AssetStudioCLI
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CLI version of AssetStudio Mod.
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- Supported asset types: `Texture2D`, `Sprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`
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- *There are no plans to add support for `Mesh`/`AnimationClip`/`Animator` for now*
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- Supported asset types: `Texture2D`, `Sprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`, `Mesh`
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- *There are no plans to add support for `AnimationClip`/`Animator` for now*
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### Usage
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```
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@ -28,7 +28,7 @@ General Options:
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-t, --asset-type <value(s)> Specify asset type(s) to export
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<Value(s): tex2d, sprite, textAsset, monoBehaviour, font, shader, movieTexture,
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audio, video | all(default)>
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audio, video, mesh | all(default)>
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All - export all asset types, which are listed in the values
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*To specify multiple asset types, write them separated by ',' or ';' without spaces
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Examples: "-t sprite" or "-t all" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
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