mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-18 03:24:15 -04:00
Add support for exporting meshes from the CLI (#5)
* Add support for exporting meshes from the CLI * Add the Mesh ClassIDType to CLIOptions' supportedAssetTypes
This commit is contained in:
@ -270,6 +270,103 @@ namespace AssetStudioCLI
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool ExportMesh(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_Mesh = (Mesh)item.Asset;
|
||||
if (m_Mesh.m_VertexCount <= 0)
|
||||
return false;
|
||||
if (!TryExportFile(exportPath, item, ".obj", out var exportFullPath))
|
||||
return false;
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("g " + m_Mesh.m_Name);
|
||||
|
||||
#region Vertices
|
||||
|
||||
if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int c = 3;
|
||||
if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.Append($"v {-m_Mesh.m_Vertices[v * c]} {m_Mesh.m_Vertices[v * c + 1]} {m_Mesh.m_Vertices[v * c + 2]}\r\n");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region UV
|
||||
|
||||
if (m_Mesh.m_UV0?.Length > 0)
|
||||
{
|
||||
c = 4;
|
||||
if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
|
||||
{
|
||||
c = 2;
|
||||
}
|
||||
else if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV0[v * c], m_Mesh.m_UV0[v * c + 1]);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Normals
|
||||
|
||||
if (m_Mesh.m_Normals?.Length > 0)
|
||||
{
|
||||
if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.AppendFormat("vn {0} {1} {2}\r\n", -m_Mesh.m_Normals[v * c], m_Mesh.m_Normals[v * c + 1], m_Mesh.m_Normals[v * c + 2]);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Face
|
||||
|
||||
int sum = 0;
|
||||
for (var i = 0; i < m_Mesh.m_SubMeshes.Length; i++)
|
||||
{
|
||||
sb.AppendLine($"g {m_Mesh.m_Name}_{i}");
|
||||
int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount;
|
||||
var end = sum + indexCount / 3;
|
||||
for (int f = sum; f < end; f++)
|
||||
{
|
||||
sb.AppendFormat("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\r\n", m_Mesh.m_Indices[f * 3 + 2] + 1, m_Mesh.m_Indices[f * 3 + 1] + 1, m_Mesh.m_Indices[f * 3] + 1);
|
||||
}
|
||||
|
||||
sum = end;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
sb.Replace("NaN", "0");
|
||||
File.WriteAllText(exportFullPath, sb.ToString());
|
||||
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportConvertFile(AssetItem item, string exportPath, CLIOptions options)
|
||||
{
|
||||
switch (item.Type)
|
||||
@ -292,6 +389,8 @@ namespace AssetStudioCLI
|
||||
return ExportFont(item, exportPath);
|
||||
case ClassIDType.Sprite:
|
||||
return ExportSprite(item, exportPath, options);
|
||||
case ClassIDType.Mesh:
|
||||
return ExportMesh(item, exportPath);
|
||||
default:
|
||||
return ExportRawFile(item, exportPath);
|
||||
}
|
||||
|
Reference in New Issue
Block a user