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Update readme and other text files
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@ -16,7 +16,7 @@ namespace AssetStudio
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private ImageFormat imageFormat;
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private Avatar avatar;
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private AnimationClip[] animationClipUniqArray = Array.Empty<AnimationClip>();
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private AnimationClip[] animationClipUniqArray = Array.Empty<AnimationClip>(); //TODO: a proper AnimationClip equality comparer
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private Dictionary<AnimationClip, string> boundAnimationPathDic = new Dictionary<AnimationClip, string>();
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private Dictionary<uint, string> bonePathHash = new Dictionary<uint, string>();
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private Dictionary<Texture2D, string> textureNameDictionary = new Dictionary<Texture2D, string>();
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