Update readme and other text files

This commit is contained in:
VaDiM
2024-04-04 21:55:54 +03:00
parent 1fc504e587
commit 5120999026
6 changed files with 82 additions and 24 deletions

View File

@ -14,10 +14,11 @@ AssetStudioModCLI <input path to asset file/folder> [-m, --mode <value>]
[--l2d-force-bezier] [--fbx-scale-factor <value>]
[--fbx-bone-size <value>] [--filter-by-name <text>]
[--filter-by-container <text>] [--filter-by-pathid <text>]
[--filter-by-text <text>] [--export-asset-list <value>]
[--filter-by-text <text>] [--custom-compression <value>]
[--max-export-tasks <value>] [--export-asset-list <value>]
[--assembly-folder <path>] [--unity-version <text>]
[--not-restore-extension] [--load-all]
[--not-restore-extension] [--avoid-typetree-loading]
[--load-all]
General Options:
-m, --mode <value> Specify working mode
@ -26,13 +27,13 @@ General Options:
ExportRaw - Exports raw data
Dump - Makes asset dumps
Info - Loads file(s), shows the number of available for export assets and exits
Live2D - Exports Live2D Cubism 3 models
Live2D - Exports Live2D Cubism models
SplitObjects - Exports split objects (fbx)
Example: "-m info"
-t, --asset-type <value(s)> Specify asset type(s) to export
<Value(s): tex2d, sprite, textAsset, monoBehaviour, font, shader, movieTexture,
audio, video, mesh | all(default)>
<Value(s): tex2d, tex2dArray, sprite, textAsset, monoBehaviour, font, shader
movieTexture, audio, video, mesh | all(default)>
All - export all asset types, which are listed in the values
*To specify multiple asset types, write them separated by ',' or ';' without spaces
Examples: "-t sprite" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
@ -74,9 +75,9 @@ Convert Options:
None - Do not convert images and export them as texture data (.tex)
Example: "--image-format jpg"
--audio-format <value> Specify the format for converting audio assets
--audio-format <value> Specify the format for converting FMOD audio assets
<Value: none | wav(default)>
None - Do not convert audios and export them in their own format
None - Do not convert fmod audios and export them in their own format
Example: "--audio-format wav"
Live2D Options:
@ -92,11 +93,11 @@ Live2D Options:
FBX Options:
--fbx-scale-factor <value> Specify the FBX Scale Factor
<Value: float number from 0 to 100 (default=1)
<Value: float number from 0 to 100 (default=1)>
Example: "--fbx-scale-factor 50"
--fbx-bone-size <value> Specify the FBX Bone Size
<Value: integer number from 0 to 100 (default=10)
<Value: integer number from 0 to 100 (default=10)>
Example: "--fbx-bone-size 10"
Filter Options:
@ -119,6 +120,17 @@ Filter Options:
Advanced Options:
--custom-compression <value> Specify the compression type for assets that use custom compression
<Value: zstd(default) | lz4>
Zstd - Try to decompress as zstd archive
Lz4 - Try to decompress as lz4 archive
Example: "--custom-compression lz4"
--max-export-tasks <value> Specify the number of parallel tasks for asset export
<Value: integer number from 1 to max number of cores (default=max)>
Max - Number of cores in your CPU
Example: "--max-export-tasks 8"
--export-asset-list <value> Specify the format in which you want to export asset list
<Value: none(default) | xml>
None - Do not export asset list
@ -132,6 +144,9 @@ Advanced Options:
--not-restore-extension (Flag) If specified, AssetStudio will not try to use/restore original TextAsset
extension name, and will just export all TextAssets with the ".txt" extension
--avoid-typetree-loading (Flag) If specified, AssetStudio will not try to parse assets at load time
using their type tree
--load-all (Flag) If specified, AssetStudio will load assets of all types
(Only for Dump, Info and ExportRaw modes)
```