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Update readme and other text files
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@ -14,10 +14,11 @@ AssetStudioModCLI <input path to asset file/folder> [-m, --mode <value>]
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[--l2d-force-bezier] [--fbx-scale-factor <value>]
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[--fbx-bone-size <value>] [--filter-by-name <text>]
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[--filter-by-container <text>] [--filter-by-pathid <text>]
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[--filter-by-text <text>] [--export-asset-list <value>]
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[--filter-by-text <text>] [--custom-compression <value>]
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[--max-export-tasks <value>] [--export-asset-list <value>]
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[--assembly-folder <path>] [--unity-version <text>]
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[--not-restore-extension] [--load-all]
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[--not-restore-extension] [--avoid-typetree-loading]
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[--load-all]
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General Options:
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-m, --mode <value> Specify working mode
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@ -26,13 +27,13 @@ General Options:
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ExportRaw - Exports raw data
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Dump - Makes asset dumps
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Info - Loads file(s), shows the number of available for export assets and exits
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Live2D - Exports Live2D Cubism 3 models
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Live2D - Exports Live2D Cubism models
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SplitObjects - Exports split objects (fbx)
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Example: "-m info"
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-t, --asset-type <value(s)> Specify asset type(s) to export
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<Value(s): tex2d, sprite, textAsset, monoBehaviour, font, shader, movieTexture,
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audio, video, mesh | all(default)>
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<Value(s): tex2d, tex2dArray, sprite, textAsset, monoBehaviour, font, shader
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movieTexture, audio, video, mesh | all(default)>
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All - export all asset types, which are listed in the values
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*To specify multiple asset types, write them separated by ',' or ';' without spaces
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Examples: "-t sprite" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
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@ -74,9 +75,9 @@ Convert Options:
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None - Do not convert images and export them as texture data (.tex)
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Example: "--image-format jpg"
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--audio-format <value> Specify the format for converting audio assets
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--audio-format <value> Specify the format for converting FMOD audio assets
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<Value: none | wav(default)>
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None - Do not convert audios and export them in their own format
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None - Do not convert fmod audios and export them in their own format
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Example: "--audio-format wav"
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Live2D Options:
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@ -92,11 +93,11 @@ Live2D Options:
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FBX Options:
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--fbx-scale-factor <value> Specify the FBX Scale Factor
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<Value: float number from 0 to 100 (default=1)
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<Value: float number from 0 to 100 (default=1)>
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Example: "--fbx-scale-factor 50"
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--fbx-bone-size <value> Specify the FBX Bone Size
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<Value: integer number from 0 to 100 (default=10)
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<Value: integer number from 0 to 100 (default=10)>
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Example: "--fbx-bone-size 10"
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Filter Options:
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@ -119,6 +120,17 @@ Filter Options:
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Advanced Options:
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--custom-compression <value> Specify the compression type for assets that use custom compression
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<Value: zstd(default) | lz4>
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Zstd - Try to decompress as zstd archive
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Lz4 - Try to decompress as lz4 archive
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Example: "--custom-compression lz4"
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--max-export-tasks <value> Specify the number of parallel tasks for asset export
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<Value: integer number from 1 to max number of cores (default=max)>
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Max - Number of cores in your CPU
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Example: "--max-export-tasks 8"
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--export-asset-list <value> Specify the format in which you want to export asset list
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<Value: none(default) | xml>
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None - Do not export asset list
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@ -132,6 +144,9 @@ Advanced Options:
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--not-restore-extension (Flag) If specified, AssetStudio will not try to use/restore original TextAsset
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extension name, and will just export all TextAssets with the ".txt" extension
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--avoid-typetree-loading (Flag) If specified, AssetStudio will not try to parse assets at load time
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using their type tree
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--load-all (Flag) If specified, AssetStudio will load assets of all types
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(Only for Dump, Info and ExportRaw modes)
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```
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