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[GUI] Don't count Shaders in unity 2021+ assets
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@ -267,7 +267,10 @@ namespace AssetStudioGUI
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}
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}
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allToolStripMenuItem.Checked = true;
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allToolStripMenuItem.Checked = true;
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var log = $"Finished loading {assetsManager.assetsFileList.Count} files with {assetListView.Items.Count} exportable assets";
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var log = $"Finished loading {assetsManager.assetsFileList.Count} files with {assetListView.Items.Count} exportable assets";
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var m_ObjectsCount = assetsManager.assetsFileList.Sum(x => x.m_Objects.Count);
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var unityVer = assetsManager.assetsFileList[0].version;
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var m_ObjectsCount = unityVer[0] > 2020 ?
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assetsManager.assetsFileList.Sum(x => x.m_Objects.LongCount(y => y.classID != (int)ClassIDType.Shader)) :
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assetsManager.assetsFileList.Sum(x => x.m_Objects.Count);
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var objectsCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
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var objectsCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
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if (m_ObjectsCount != objectsCount)
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if (m_ObjectsCount != objectsCount)
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{
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{
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