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set UV1 to NormalMap channel
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d259c7a5cd
commit
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@ -381,7 +381,21 @@ namespace AssetStudio
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lGeometryElementNormal->SetReferenceMode(FbxGeometryElement::eDirect);
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lGeometryElementNormal->SetReferenceMode(FbxGeometryElement::eDirect);
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}
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}
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for (int uv = 0; uv < 8; uv++)
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if (iMesh->hasUV[0])
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{
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auto lGeometryElementUV = pMesh->CreateElementUV("UV0", FbxLayerElement::eTextureDiffuse);
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lGeometryElementUV->SetMappingMode(FbxGeometryElement::eByControlPoint);
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lGeometryElementUV->SetReferenceMode(FbxGeometryElement::eDirect);
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}
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if (iMesh->hasUV[1])
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{
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auto lGeometryElementUV = pMesh->CreateElementUV("UV1", FbxLayerElement::eTextureNormalMap);
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lGeometryElementUV->SetMappingMode(FbxGeometryElement::eByControlPoint);
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lGeometryElementUV->SetReferenceMode(FbxGeometryElement::eDirect);
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}
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/*for (int uv = 0; uv < 8; uv++)
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{
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{
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if (iMesh->hasUV[uv])
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if (iMesh->hasUV[uv])
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{
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{
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@ -389,7 +403,7 @@ namespace AssetStudio
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lGeometryElementUV->SetMappingMode(FbxGeometryElement::eByControlPoint);
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lGeometryElementUV->SetMappingMode(FbxGeometryElement::eByControlPoint);
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lGeometryElementUV->SetReferenceMode(FbxGeometryElement::eDirect);
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lGeometryElementUV->SetReferenceMode(FbxGeometryElement::eDirect);
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}
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}
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}
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}*/
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FbxGeometryElementTangent* lGeometryElementTangent = NULL;
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FbxGeometryElementTangent* lGeometryElementTangent = NULL;
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if (iMesh->hasTangent)
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if (iMesh->hasTangent)
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@ -522,12 +536,13 @@ namespace AssetStudio
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lGeometryElementNormal->GetDirectArray().Add(FbxVector4(normal.X, normal.Y, normal.Z, 0));
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lGeometryElementNormal->GetDirectArray().Add(FbxVector4(normal.X, normal.Y, normal.Z, 0));
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}
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}
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for (int uv = 0; uv < 8; uv++)
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//for (int uv = 0; uv < 8; uv++)
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for (int uv = 0; uv < 2; uv++)
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{
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{
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if (iMesh->hasUV[uv])
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if (iMesh->hasUV[uv])
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{
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{
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auto m_UV = iVertex->UV[uv];
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auto m_UV = iVertex->UV[uv];
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auto lGeometryElementUV = pMesh->GetElementUV(FbxString("UV") + FbxString(uv));
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auto lGeometryElementUV = pMesh->GetElementUV(uv);
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lGeometryElementUV->GetDirectArray().Add(FbxVector2(m_UV[0], m_UV[1]));
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lGeometryElementUV->GetDirectArray().Add(FbxVector2(m_UV[0], m_UV[1]));
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}
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}
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}
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}
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