mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-16 19:14:15 -04:00
improve export
This commit is contained in:
@ -10,7 +10,7 @@ namespace AssetStudioGUI
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{
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internal static class Exporter
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{
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public static bool ExportTexture2D(AssetItem item, string exportPathName)
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public static bool ExportTexture2D(AssetItem item, string exportPath)
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{
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var m_Texture2D = (Texture2D)item.Asset;
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if (Properties.Settings.Default.convertTexture)
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@ -36,25 +36,25 @@ namespace AssetStudioGUI
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tga = true;
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break;
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}
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var exportFullName = exportPathName + item.Text + "." + ext.ToLower();
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if (ExportFileExists(exportFullName))
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if (!TryExportFile(exportPath, item, "." + ext.ToLower(), out var exportFullPath))
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return false;
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if (tga)
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{
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var file = new TGA(bitmap);
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file.Save(exportFullName);
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file.Save(exportFullPath);
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}
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else
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bitmap.Save(exportFullName, format);
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{
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bitmap.Save(exportFullPath, format);
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}
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bitmap.Dispose();
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return true;
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}
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else
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{
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var exportFullName = exportPathName + item.Text + ".tex";
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if (ExportFileExists(exportFullName))
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if (!TryExportFile(exportPath, item, ".tex", out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullName, m_Texture2D.image_data.GetData());
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File.WriteAllBytes(exportFullPath, m_Texture2D.image_data.GetData());
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return true;
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}
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}
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@ -68,28 +68,25 @@ namespace AssetStudioGUI
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var converter = new AudioClipConverter(m_AudioClip);
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if (Properties.Settings.Default.convertAudio && converter.IsSupport)
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{
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var exportFullName = exportPath + item.Text + ".wav";
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if (ExportFileExists(exportFullName))
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if (!TryExportFile(exportPath, item, ".wav", out var exportFullPath))
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return false;
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var buffer = converter.ConvertToWav();
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if (buffer == null)
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return false;
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File.WriteAllBytes(exportFullName, buffer);
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File.WriteAllBytes(exportFullPath, buffer);
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}
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else
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{
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var exportFullName = exportPath + item.Text + converter.GetExtensionName();
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if (ExportFileExists(exportFullName))
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if (!TryExportFile(exportPath, item, converter.GetExtensionName(), out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullName, m_AudioData);
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File.WriteAllBytes(exportFullPath, m_AudioData);
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}
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return true;
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}
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public static bool ExportShader(AssetItem item, string exportPath)
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{
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var exportFullName = exportPath + item.Text + ".shader";
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if (ExportFileExists(exportFullName))
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if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath))
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return false;
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var m_Shader = (Shader)item.Asset;
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if (m_Shader.compressedBlob != null) //5.5 and up
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@ -104,7 +101,7 @@ namespace AssetStudioGUI
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else
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{
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var str = ShaderConverter.Convert(m_Shader);
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File.WriteAllText(exportFullName, str);
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File.WriteAllText(exportFullPath, str);
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}
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return true;
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}
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@ -120,21 +117,19 @@ namespace AssetStudioGUI
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extension = Path.GetExtension(item.Container);
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}
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}
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var exportFullName = exportPath + item.Text + extension;
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if (ExportFileExists(exportFullName))
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if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullName, m_TextAsset.m_Script);
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File.WriteAllBytes(exportFullPath, m_TextAsset.m_Script);
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return true;
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}
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public static bool ExportMonoBehaviour(AssetItem item, string exportPath)
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{
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var exportFullName = exportPath + item.Text + ".txt";
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if (ExportFileExists(exportFullName))
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if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath))
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return false;
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var m_MonoBehaviour = (MonoBehaviour)item.Asset;
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var str = m_MonoBehaviour.Dump() ?? Studio.GetScriptString(item.Asset.reader);
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File.WriteAllText(exportFullName, str);
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File.WriteAllText(exportFullPath, str);
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return true;
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}
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@ -148,10 +143,9 @@ namespace AssetStudioGUI
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{
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extension = ".otf";
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}
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var exportFullName = exportPath + item.Text + extension;
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if (ExportFileExists(exportFullName))
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if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullName, m_Font.m_FontData);
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File.WriteAllBytes(exportFullPath, m_Font.m_FontData);
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return true;
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}
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return false;
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@ -162,8 +156,7 @@ namespace AssetStudioGUI
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var m_Mesh = (Mesh)item.Asset;
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if (m_Mesh.m_VertexCount <= 0)
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return false;
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var exportFullName = exportPath + item.Text + ".obj";
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if (ExportFileExists(exportFullName))
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if (!TryExportFile(exportPath, item, ".obj", out var exportFullPath))
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return false;
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var sb = new StringBuilder();
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sb.AppendLine("g " + m_Mesh.m_Name);
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@ -235,7 +228,7 @@ namespace AssetStudioGUI
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#endregion
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sb.Replace("NaN", "0");
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File.WriteAllText(exportFullName, sb.ToString());
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File.WriteAllText(exportFullPath, sb.ToString());
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return true;
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}
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@ -245,10 +238,9 @@ namespace AssetStudioGUI
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var m_VideoData = m_VideoClip.m_VideoData.GetData();
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if (m_VideoData != null && m_VideoData.Length != 0)
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{
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var exportFullName = exportPath + item.Text + Path.GetExtension(m_VideoClip.m_OriginalPath);
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if (ExportFileExists(exportFullName))
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if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullName, m_VideoData);
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File.WriteAllBytes(exportFullPath, m_VideoData);
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return true;
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}
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return false;
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@ -257,10 +249,9 @@ namespace AssetStudioGUI
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public static bool ExportMovieTexture(AssetItem item, string exportPath)
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{
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var m_MovieTexture = (MovieTexture)item.Asset;
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var exportFullName = exportPath + item.Text + ".ogv";
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if (ExportFileExists(exportFullName))
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if (!TryExportFile(exportPath, item, ".ogv", out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullName, m_MovieTexture.m_MovieData);
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File.WriteAllBytes(exportFullPath, m_MovieTexture.m_MovieData);
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return true;
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}
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@ -284,8 +275,7 @@ namespace AssetStudioGUI
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tga = true;
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break;
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}
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var exportFullName = exportPath + item.Text + "." + type.ToLower();
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if (ExportFileExists(exportFullName))
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if (!TryExportFile(exportPath, item, "." + type.ToLower(), out var exportFullPath))
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return false;
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var bitmap = ((Sprite)item.Asset).GetImage();
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if (bitmap != null)
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@ -293,10 +283,12 @@ namespace AssetStudioGUI
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if (tga)
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{
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var file = new TGA(bitmap);
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file.Save(exportFullName);
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file.Save(exportFullPath);
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}
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else
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bitmap.Save(exportFullName, format);
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{
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bitmap.Save(exportFullPath, format);
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}
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bitmap.Dispose();
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return true;
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}
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@ -305,36 +297,47 @@ namespace AssetStudioGUI
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public static bool ExportRawFile(AssetItem item, string exportPath)
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{
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var exportFullName = exportPath + item.Text + ".dat";
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if (ExportFileExists(exportFullName))
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if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullName, item.Asset.GetRawData());
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File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
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return true;
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}
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private static bool ExportFileExists(string filename)
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private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath)
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{
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if (File.Exists(filename))
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var fileName = FixFileName(item.Text);
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fullPath = Path.Combine(dir, fileName + extension);
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if (!File.Exists(fullPath))
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{
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Directory.CreateDirectory(dir);
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return true;
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}
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fullPath = Path.Combine(dir, fileName + item.UniqueID + extension);
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if (!File.Exists(fullPath))
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{
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Directory.CreateDirectory(dir);
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return true;
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}
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Directory.CreateDirectory(Path.GetDirectoryName(filename));
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return false;
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}
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public static bool ExportAnimator(AssetItem item, string exportPath, List<AssetItem> animationList = null)
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{
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var exportFullPath = Path.Combine(exportPath, item.Text, item.Text + ".fbx");
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if (File.Exists(exportFullPath))
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{
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exportFullPath = Path.Combine(exportPath, item.Text + item.UniqueID, item.Text + ".fbx");
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}
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var m_Animator = (Animator)item.Asset;
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var convert = animationList != null ? new ModelConverter(m_Animator, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(m_Animator);
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exportPath = $"{exportPath}{item.Text}\\{item.Text}.fbx";
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ExportFbx(convert, exportPath);
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ExportFbx(convert, exportFullPath);
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return true;
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}
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public static void ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
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{
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var convert = animationList != null ? new ModelConverter(gameObject, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(gameObject);
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exportPath = exportPath + Studio.FixFileName(gameObject.m_Name) + ".fbx";
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exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx";
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ExportFbx(convert, exportPath);
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}
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@ -364,13 +367,12 @@ namespace AssetStudioGUI
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public static bool ExportDumpFile(AssetItem item, string exportPath)
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{
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var exportFullName = exportPath + item.Text + ".txt";
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if (ExportFileExists(exportFullName))
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if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath))
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return false;
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var str = item.Asset.Dump();
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if (str != null)
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{
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File.WriteAllText(exportFullName, str);
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File.WriteAllText(exportFullPath, str);
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return true;
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}
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return false;
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@ -408,5 +410,11 @@ namespace AssetStudioGUI
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return ExportRawFile(item, exportPath);
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}
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}
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public static string FixFileName(string str)
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{
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if (str.Length >= 260) return Path.GetRandomFileName();
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return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
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}
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}
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}
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