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Improve ExportRaw option
- External data will also be added to exported assets
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parent
6608e76471
commit
4e93ea5a82
@ -160,6 +160,27 @@ namespace AssetStudioCLI
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{
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{
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if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath, mode: "ExportRaw"))
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if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath, mode: "ExportRaw"))
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return false;
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return false;
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switch (item.Asset)
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{
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case Texture2D m_Texture2D:
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if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
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{
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File.WriteAllBytes(exportFullPath.Replace(".dat", "_data.dat"), m_Texture2D.image_data.GetData());
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}
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break;
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case AudioClip m_AudioClip:
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if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
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{
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File.WriteAllBytes(exportFullPath.Replace(".dat", "_data.dat"), m_AudioClip.m_AudioData.GetData());
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}
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break;
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case VideoClip m_VideoClip:
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if (!string.IsNullOrEmpty(m_VideoClip.m_ExternalResources.m_Source))
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{
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File.WriteAllBytes(exportFullPath.Replace(".dat", "_data.dat"), m_VideoClip.m_VideoData.GetData());
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}
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break;
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}
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File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
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File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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@ -187,6 +187,27 @@ namespace AssetStudioGUI
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{
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{
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if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath, mode: "ExportRaw"))
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if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath, mode: "ExportRaw"))
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return false;
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return false;
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switch (item.Asset)
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{
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case Texture2D m_Texture2D:
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if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
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{
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File.WriteAllBytes(exportFullPath.Replace(".dat", "_data.dat"), m_Texture2D.image_data.GetData());
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}
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break;
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case AudioClip m_AudioClip:
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if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
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{
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File.WriteAllBytes(exportFullPath.Replace(".dat", "_data.dat"), m_AudioClip.m_AudioData.GetData());
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}
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break;
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case VideoClip m_VideoClip:
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if (!string.IsNullOrEmpty(m_VideoClip.m_ExternalResources.m_Source))
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{
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File.WriteAllBytes(exportFullPath.Replace(".dat", "_data.dat"), m_VideoClip.m_VideoData.GetData());
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}
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break;
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}
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File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
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File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
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return true;
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return true;
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}
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}
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