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Fixed #213
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@ -381,7 +381,7 @@ namespace AssetStudio
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{
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foreach (var channel in mesh.m_Shapes.channels)
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{
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morphChannelInfo.Add(channel.nameHash, channel.name);
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morphChannelInfo[channel.nameHash] = channel.name;
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}
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if (mesh.m_Shapes.shapes.Count > 0)
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{
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