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fixed bug
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parent
e75b9858da
commit
40153f6f19
@ -738,6 +738,8 @@ namespace Unity_Studio
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case TextureFormat.EAC_RG:
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case TextureFormat.EAC_RG:
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case TextureFormat.EAC_RG_SIGNED:
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case TextureFormat.EAC_RG_SIGNED:
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preloadData.extension = ".ktx"; break;
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preloadData.extension = ".ktx"; break;
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default:
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preloadData.extension = ".dat"; break;
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}
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}
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switch (m_FilterMode)
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switch (m_FilterMode)
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@ -1595,7 +1595,7 @@ namespace Unity_Studio
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if (m_Texture2D.image_data == null)
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if (m_Texture2D.image_data == null)
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return false;
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return false;
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var convert = (bool)Properties.Settings.Default["convertTexture"];
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var convert = (bool)Properties.Settings.Default["convertTexture"];
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if (convert)
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if (convert && asset.extension != ".dat")
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{
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{
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ImageFormat format = null;
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ImageFormat format = null;
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var ext = (string)Properties.Settings.Default["convertType"];
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var ext = (string)Properties.Settings.Default["convertType"];
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@ -1863,7 +1863,7 @@ namespace Unity_Studio
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return false;
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return false;
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}
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}
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private static string FixFileName(string str)
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public static string FixFileName(string str)
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{
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{
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if (str.Length >= 260) return Path.GetRandomFileName();
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if (str.Length >= 260) return Path.GetRandomFileName();
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return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
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return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
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@ -84,20 +84,32 @@ namespace Unity_Studio
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if (openFileDialog1.ShowDialog() == DialogResult.OK)
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if (openFileDialog1.ShowDialog() == DialogResult.OK)
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{
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{
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resetForm();
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resetForm();
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mainPath = Path.GetDirectoryName(openFileDialog1.FileNames[0]);
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ThreadPool.QueueUserWorkItem(state =>
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ThreadPool.QueueUserWorkItem(state =>
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{
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{
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mainPath = Path.GetDirectoryName(openFileDialog1.FileNames[0]);
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var bundle = false;
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if (openFileDialog1.FilterIndex == 1 || openFileDialog1.FilterIndex == 3)
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if (openFileDialog1.FilterIndex == 1 || openFileDialog1.FilterIndex == 3)
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{
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{
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MergeSplitAssets(mainPath);
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//Only verify whether the first file is bundle file
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if (CheckBundleFile(openFileDialog1.FileNames[0]))
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if (CheckBundleFile(openFileDialog1.FileNames[0]))
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{
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{
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MessageBox.Show($"{Path.GetFileName(openFileDialog1.FileNames[0])} is bundle file, please select bundle file type to load this file");
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if (openFileDialog1.FileNames.Length > 1)
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return;
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{
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MessageBox.Show($"{Path.GetFileName(openFileDialog1.FileNames[0])} is bundle file, please select bundle file type to load this file");
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return;
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}
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else
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{
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bundle = true;
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}
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}
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}
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}
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else
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{
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bundle = true;
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}
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if (!bundle)
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{
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MergeSplitAssets(mainPath);
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foreach (var i in openFileDialog1.FileNames)
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foreach (var i in openFileDialog1.FileNames)
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{
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{
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unityFiles.Add(i);
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unityFiles.Add(i);
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@ -1463,8 +1475,10 @@ namespace Unity_Studio
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var filename = j.Text + DateTime.Now.ToString("_mm_ss_ffff");
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var filename = j.Text + DateTime.Now.ToString("_mm_ss_ffff");
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//选中它和它的子节点
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//选中它和它的子节点
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sceneTreeView.Invoke(new Action(() => j.Checked = true));
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sceneTreeView.Invoke(new Action(() => j.Checked = true));
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//处理非法文件名
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var name = FixFileName(savePath + filename + ".fbx");
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//导出FBX
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//导出FBX
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WriteFBX(savePath + filename + ".fbx", false);
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WriteFBX(name, false);
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//取消选中
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//取消选中
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sceneTreeView.Invoke(new Action(() => j.Checked = false));
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sceneTreeView.Invoke(new Action(() => j.Checked = false));
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}
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}
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@ -1916,9 +1930,7 @@ namespace Unity_Studio
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reverseSort = false;
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reverseSort = false;
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enableFiltering = false;
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enableFiltering = false;
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//FMODinit();
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FMODreset();
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FMODreset();
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}
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}
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private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
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private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
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