mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-11-14 07:42:42 -05:00
Raplace Unity ver array with Unity ver class
This commit is contained in:
@ -871,11 +871,11 @@ namespace AssetStudio
|
||||
public int Length;
|
||||
public int Segment;
|
||||
|
||||
public ShaderSubProgramEntry(BinaryReader reader, int[] version)
|
||||
public ShaderSubProgramEntry(BinaryReader reader, UnityVersion version)
|
||||
{
|
||||
Offset = reader.ReadInt32();
|
||||
Length = reader.ReadInt32();
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
if (version >= (2019, 3)) //2019.3 and up
|
||||
{
|
||||
Segment = reader.ReadInt32();
|
||||
}
|
||||
@ -887,7 +887,7 @@ namespace AssetStudio
|
||||
public ShaderSubProgramEntry[] entries;
|
||||
public ShaderSubProgram[] m_SubPrograms;
|
||||
|
||||
public ShaderProgram(BinaryReader reader, int[] version)
|
||||
public ShaderProgram(BinaryReader reader, UnityVersion version)
|
||||
{
|
||||
var subProgramsCapacity = reader.ReadInt32();
|
||||
entries = new ShaderSubProgramEntry[subProgramsCapacity];
|
||||
|
||||
Reference in New Issue
Block a user