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https://github.com/aelurum/AssetStudio.git
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Raplace Unity ver array with Unity ver class
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@ -172,7 +172,6 @@ namespace AssetStudioGUI
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}
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}
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}
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assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
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await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, paths));
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saveDirectoryBackup = openDirectoryBackup;
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BuildAssetStructures();
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@ -184,7 +183,6 @@ namespace AssetStudioGUI
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if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
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{
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ResetForm();
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assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
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await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, openFileDialog1.FileNames));
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BuildAssetStructures();
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}
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@ -197,12 +195,29 @@ namespace AssetStudioGUI
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if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
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{
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ResetForm();
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assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
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await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, openFolderDialog.Folder));
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BuildAssetStructures();
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}
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}
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private void specifyUnityVersion_Close(object sender, EventArgs e)
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{
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if (string.IsNullOrEmpty(specifyUnityVersion.Text))
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{
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assetsManager.SpecifyUnityVersion = null;
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return;
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}
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try
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{
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assetsManager.SpecifyUnityVersion = new UnityVersion(specifyUnityVersion.Text);
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}
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catch (Exception ex)
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{
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Logger.Error(ex.Message);
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}
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}
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private async void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
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{
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if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
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@ -288,7 +303,7 @@ namespace AssetStudioGUI
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allToolStripMenuItem.Checked = true;
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var log = $"Finished loading {assetsManager.assetsFileList.Count} file(s) with {assetListView.Items.Count} exportable assets";
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var unityVer = assetsManager.assetsFileList[0].version;
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var m_ObjectsCount = unityVer[0] > 2020 ?
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var m_ObjectsCount = unityVer > 2020 ?
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assetsManager.assetsFileList.Sum(x => x.m_Objects.LongCount(y => y.classID != (int)ClassIDType.Shader)) :
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assetsManager.assetsFileList.Sum(x => x.m_Objects.Count);
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var objectsCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
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@ -948,7 +963,7 @@ namespace AssetStudioGUI
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{
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//Info
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assetItem.InfoText = "Compression format: ";
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if (m_AudioClip.version[0] < 5)
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if (m_AudioClip.version < 5)
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{
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switch (m_AudioClip.m_Type)
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{
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