Raplace Unity ver array with Unity ver class

This commit is contained in:
VaDiM
2024-03-30 14:19:54 +03:00
parent c9e9bc840c
commit 3cc6bed844
39 changed files with 830 additions and 341 deletions

View File

@ -172,7 +172,6 @@ namespace AssetStudioGUI
}
}
}
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, paths));
saveDirectoryBackup = openDirectoryBackup;
BuildAssetStructures();
@ -184,7 +183,6 @@ namespace AssetStudioGUI
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
{
ResetForm();
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, openFileDialog1.FileNames));
BuildAssetStructures();
}
@ -197,12 +195,29 @@ namespace AssetStudioGUI
if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
{
ResetForm();
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, openFolderDialog.Folder));
BuildAssetStructures();
}
}
private void specifyUnityVersion_Close(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(specifyUnityVersion.Text))
{
assetsManager.SpecifyUnityVersion = null;
return;
}
try
{
assetsManager.SpecifyUnityVersion = new UnityVersion(specifyUnityVersion.Text);
}
catch (Exception ex)
{
Logger.Error(ex.Message);
}
}
private async void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
{
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
@ -288,7 +303,7 @@ namespace AssetStudioGUI
allToolStripMenuItem.Checked = true;
var log = $"Finished loading {assetsManager.assetsFileList.Count} file(s) with {assetListView.Items.Count} exportable assets";
var unityVer = assetsManager.assetsFileList[0].version;
var m_ObjectsCount = unityVer[0] > 2020 ?
var m_ObjectsCount = unityVer > 2020 ?
assetsManager.assetsFileList.Sum(x => x.m_Objects.LongCount(y => y.classID != (int)ClassIDType.Shader)) :
assetsManager.assetsFileList.Sum(x => x.m_Objects.Count);
var objectsCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
@ -948,7 +963,7 @@ namespace AssetStudioGUI
{
//Info
assetItem.InfoText = "Compression format: ";
if (m_AudioClip.version[0] < 5)
if (m_AudioClip.version < 5)
{
switch (m_AudioClip.m_Type)
{