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https://github.com/aelurum/AssetStudio.git
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Raplace Unity ver array with Unity ver class
This commit is contained in:
5
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
5
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
@ -316,7 +316,7 @@
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this.customCompressionZstdToolStripMenuItem.CheckOnClick = true;
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this.customCompressionZstdToolStripMenuItem.CheckState = System.Windows.Forms.CheckState.Checked;
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this.customCompressionZstdToolStripMenuItem.Name = "customCompressionZstdToolStripMenuItem";
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this.customCompressionZstdToolStripMenuItem.Size = new System.Drawing.Size(130, 22);
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this.customCompressionZstdToolStripMenuItem.Size = new System.Drawing.Size(180, 22);
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this.customCompressionZstdToolStripMenuItem.Text = "Zstd";
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this.customCompressionZstdToolStripMenuItem.ToolTipText = "If selected, Zstd-decompression will be used for assets with custom compression t" +
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"ype";
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@ -326,7 +326,7 @@
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//
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this.customCompressionLZ4ToolStripMenuItem.CheckOnClick = true;
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this.customCompressionLZ4ToolStripMenuItem.Name = "customCompressionLZ4ToolStripMenuItem";
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this.customCompressionLZ4ToolStripMenuItem.Size = new System.Drawing.Size(130, 22);
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this.customCompressionLZ4ToolStripMenuItem.Size = new System.Drawing.Size(180, 22);
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this.customCompressionLZ4ToolStripMenuItem.Text = "Lz4/Lz4HC";
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this.customCompressionLZ4ToolStripMenuItem.ToolTipText = "If selected, Lz4-decompression will be used for assets with custom compression ty" +
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"pe";
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@ -339,6 +339,7 @@
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this.toolStripMenuItem14.Name = "toolStripMenuItem14";
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this.toolStripMenuItem14.Size = new System.Drawing.Size(213, 22);
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this.toolStripMenuItem14.Text = "Specify Unity version";
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this.toolStripMenuItem14.DropDownClosed += new System.EventHandler(this.specifyUnityVersion_Close);
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//
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// specifyUnityVersion
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//
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