mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-18 03:24:15 -04:00
Raplace Unity ver array with Unity ver class
This commit is contained in:
5
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
5
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
@ -316,7 +316,7 @@
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this.customCompressionZstdToolStripMenuItem.CheckOnClick = true;
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this.customCompressionZstdToolStripMenuItem.CheckState = System.Windows.Forms.CheckState.Checked;
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this.customCompressionZstdToolStripMenuItem.Name = "customCompressionZstdToolStripMenuItem";
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this.customCompressionZstdToolStripMenuItem.Size = new System.Drawing.Size(130, 22);
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this.customCompressionZstdToolStripMenuItem.Size = new System.Drawing.Size(180, 22);
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this.customCompressionZstdToolStripMenuItem.Text = "Zstd";
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this.customCompressionZstdToolStripMenuItem.ToolTipText = "If selected, Zstd-decompression will be used for assets with custom compression t" +
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"ype";
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@ -326,7 +326,7 @@
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//
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this.customCompressionLZ4ToolStripMenuItem.CheckOnClick = true;
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this.customCompressionLZ4ToolStripMenuItem.Name = "customCompressionLZ4ToolStripMenuItem";
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this.customCompressionLZ4ToolStripMenuItem.Size = new System.Drawing.Size(130, 22);
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this.customCompressionLZ4ToolStripMenuItem.Size = new System.Drawing.Size(180, 22);
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this.customCompressionLZ4ToolStripMenuItem.Text = "Lz4/Lz4HC";
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this.customCompressionLZ4ToolStripMenuItem.ToolTipText = "If selected, Lz4-decompression will be used for assets with custom compression ty" +
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"pe";
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@ -339,6 +339,7 @@
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this.toolStripMenuItem14.Name = "toolStripMenuItem14";
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this.toolStripMenuItem14.Size = new System.Drawing.Size(213, 22);
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this.toolStripMenuItem14.Text = "Specify Unity version";
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this.toolStripMenuItem14.DropDownClosed += new System.EventHandler(this.specifyUnityVersion_Close);
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//
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// specifyUnityVersion
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//
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@ -172,7 +172,6 @@ namespace AssetStudioGUI
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}
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}
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}
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assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
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await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, paths));
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saveDirectoryBackup = openDirectoryBackup;
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BuildAssetStructures();
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@ -184,7 +183,6 @@ namespace AssetStudioGUI
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if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
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{
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ResetForm();
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assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
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await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, openFileDialog1.FileNames));
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BuildAssetStructures();
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}
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@ -197,12 +195,29 @@ namespace AssetStudioGUI
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if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
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{
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ResetForm();
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assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
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await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, openFolderDialog.Folder));
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BuildAssetStructures();
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}
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}
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private void specifyUnityVersion_Close(object sender, EventArgs e)
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{
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if (string.IsNullOrEmpty(specifyUnityVersion.Text))
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{
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assetsManager.SpecifyUnityVersion = null;
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return;
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}
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try
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{
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assetsManager.SpecifyUnityVersion = new UnityVersion(specifyUnityVersion.Text);
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}
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catch (Exception ex)
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{
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Logger.Error(ex.Message);
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}
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}
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private async void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
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{
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if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
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@ -288,7 +303,7 @@ namespace AssetStudioGUI
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allToolStripMenuItem.Checked = true;
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var log = $"Finished loading {assetsManager.assetsFileList.Count} file(s) with {assetListView.Items.Count} exportable assets";
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var unityVer = assetsManager.assetsFileList[0].version;
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var m_ObjectsCount = unityVer[0] > 2020 ?
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var m_ObjectsCount = unityVer > 2020 ?
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assetsManager.assetsFileList.Sum(x => x.m_Objects.LongCount(y => y.classID != (int)ClassIDType.Shader)) :
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assetsManager.assetsFileList.Sum(x => x.m_Objects.Count);
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var objectsCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
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@ -948,7 +963,7 @@ namespace AssetStudioGUI
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{
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//Info
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assetItem.InfoText = "Compression format: ";
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if (m_AudioClip.version[0] < 5)
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if (m_AudioClip.version < 5)
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{
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switch (m_AudioClip.m_Type)
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{
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@ -117,7 +117,7 @@ namespace AssetStudioGUI
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{
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var sb = new StringBuilder();
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sb.AppendLine($"Converting {item.TypeString} \"{m_AudioClip.m_Name}\" to wav..");
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sb.AppendLine(m_AudioClip.version[0] < 5
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sb.AppendLine(m_AudioClip.version < 5
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? $"AudioClip type: {m_AudioClip.m_Type}"
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: $"AudioClip compression format: {m_AudioClip.m_CompressionFormat}");
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sb.AppendLine($"AudioClip channel count: {m_AudioClip.m_Channels}");
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@ -144,7 +144,7 @@ namespace AssetStudioGUI
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{
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var sb = new StringBuilder();
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sb.AppendLine($"Exporting non-fmod {item.TypeString} \"{m_AudioClip.m_Name}\"..");
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sb.AppendLine(m_AudioClip.version[0] < 5
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sb.AppendLine(m_AudioClip.version < 5
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? $"AudioClip type: {m_AudioClip.m_Type}"
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: $"AudioClip compression format: {m_AudioClip.m_CompressionFormat}");
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sb.AppendLine($"AudioClip channel count: {m_AudioClip.m_Channels}");
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