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Raplace Unity ver array with Unity ver class
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@ -18,7 +18,7 @@ namespace AssetStudio
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var m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
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reader.AlignStream();
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if (version[0] == 2 && version[1] < 6) //2.6 down
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if (version < (2, 6)) //2.6 down
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{
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var m_DisableAnimationWhenOffscreen = new PPtr<Animation>(reader);
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}
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@ -31,7 +31,7 @@ namespace AssetStudio
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m_Bones[b] = new PPtr<Transform>(reader);
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}
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
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if (version >= (4, 3)) //4.3 and up
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{
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m_BlendShapeWeights = reader.ReadSingleArray();
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}
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