[AK][CLI] Add support for portrait sprites

This commit is contained in:
VaDiM
2023-08-24 06:35:57 +03:00
parent 572e3bf0d6
commit 381a7d89ae
10 changed files with 223 additions and 34 deletions

View File

@ -1,10 +1,13 @@
using AssetStudio;
using Arknights.PortraitSpriteMono;
using AssetStudio;
using AssetStudioCLI;
using AssetStudioCLI.Options;
using Newtonsoft.Json;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using System;
using System.Collections.Generic;
using System.IO;
namespace Arknights
@ -83,6 +86,61 @@ namespace Arknights
return null;
}
public static Image<Bgra32> AkGetImage(this PortraitSprite portraitSprite, SpriteMaskMode spriteMaskMode = SpriteMaskMode.On)
{
if (portraitSprite.Texture != null && portraitSprite.AlphaTexture != null)
{
var tex = CutImage(portraitSprite.Texture.ConvertToImage(false), portraitSprite.TextureRect, portraitSprite.DownscaleMultiplier, portraitSprite.Rotate);
if (spriteMaskMode == SpriteMaskMode.Off)
{
return tex;
}
else
{
var alphaTex = CutImage(portraitSprite.AlphaTexture.ConvertToImage(false), portraitSprite.TextureRect, portraitSprite.DownscaleMultiplier, portraitSprite.Rotate);
tex.ApplyRGBMask(alphaTex);
return tex;
}
}
return null;
}
public static List<PortraitSprite> GeneratePortraits(AssetItem asset)
{
var portraits = new List<PortraitSprite>();
var portraitsDict = ((MonoBehaviour)asset.Asset).ToType();
if (portraitsDict == null)
{
Logger.Warning("Portraits MonoBehaviour is not readable.");
return portraits;
}
var portraitsJson = JsonConvert.SerializeObject(portraitsDict);
var portraitsData = JsonConvert.DeserializeObject<PortraitSpriteConfig>(portraitsJson);
var atlasTex = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == portraitsData._atlas.Texture.m_PathID).Asset;
var atlasAlpha = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == portraitsData._atlas.Alpha.m_PathID).Asset;
foreach (var portraitData in portraitsData._sprites)
{
var portraitSprite = new PortraitSprite()
{
Name = portraitData.Name,
AssetsFile = atlasTex.assetsFile,
Container = asset.Container,
Texture = atlasTex,
AlphaTexture = atlasAlpha,
TextureRect = new Rectf(portraitData.Rect.X, portraitData.Rect.Y, portraitData.Rect.W, portraitData.Rect.H),
Rotate = portraitData.Rotate,
};
portraits.Add(portraitSprite);
}
return portraits;
}
private static void ApplyRGBMask(this Image<Bgra32> tex, Image<Bgra32> texMask)
{
using (texMask)
@ -120,29 +178,31 @@ namespace Arknights
}
}
private static Image<Bgra32> CutImage(Image<Bgra32> originalImage, Rectf textureRect, float downscaleMultiplier)
private static Image<Bgra32> CutImage(Image<Bgra32> originalImage, Rectf textureRect, float downscaleMultiplier, bool rotate = false)
{
if (originalImage != null)
{
using (originalImage)
if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
{
if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
{
var newSize = (Size)(originalImage.Size() / downscaleMultiplier);
originalImage.Mutate(x => x.Resize(newSize, KnownResamplers.Lanczos3, compand: true));
}
var rectX = (int)Math.Floor(textureRect.x);
var rectY = (int)Math.Floor(textureRect.y);
var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
rectRight = Math.Min(rectRight, originalImage.Width);
rectBottom = Math.Min(rectBottom, originalImage.Height);
var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
var spriteImage = originalImage.Clone(x => x.Crop(rect));
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
return spriteImage;
var newSize = (Size)(originalImage.Size() / downscaleMultiplier);
originalImage.Mutate(x => x.Resize(newSize, KnownResamplers.Lanczos3, compand: true));
}
var rectX = (int)Math.Floor(textureRect.x);
var rectY = (int)Math.Floor(textureRect.y);
var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
rectRight = Math.Min(rectRight, originalImage.Width);
rectBottom = Math.Min(rectBottom, originalImage.Height);
var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
var spriteImage = originalImage.Clone(x => x.Crop(rect));
originalImage.Dispose();
if (rotate)
{
spriteImage.Mutate(x => x.Rotate(RotateMode.Rotate270));
}
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
return spriteImage;
}
return null;