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https://github.com/aelurum/AssetStudio.git
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[AK][CLI] Add support for portrait sprites
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@ -1,10 +1,13 @@
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using AssetStudio;
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using Arknights.PortraitSpriteMono;
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using AssetStudio;
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using AssetStudioCLI;
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using AssetStudioCLI.Options;
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using Newtonsoft.Json;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Arknights
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@ -83,6 +86,61 @@ namespace Arknights
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return null;
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}
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public static Image<Bgra32> AkGetImage(this PortraitSprite portraitSprite, SpriteMaskMode spriteMaskMode = SpriteMaskMode.On)
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{
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if (portraitSprite.Texture != null && portraitSprite.AlphaTexture != null)
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{
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var tex = CutImage(portraitSprite.Texture.ConvertToImage(false), portraitSprite.TextureRect, portraitSprite.DownscaleMultiplier, portraitSprite.Rotate);
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if (spriteMaskMode == SpriteMaskMode.Off)
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{
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return tex;
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}
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else
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{
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var alphaTex = CutImage(portraitSprite.AlphaTexture.ConvertToImage(false), portraitSprite.TextureRect, portraitSprite.DownscaleMultiplier, portraitSprite.Rotate);
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tex.ApplyRGBMask(alphaTex);
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return tex;
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}
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}
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return null;
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}
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public static List<PortraitSprite> GeneratePortraits(AssetItem asset)
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{
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var portraits = new List<PortraitSprite>();
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var portraitsDict = ((MonoBehaviour)asset.Asset).ToType();
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if (portraitsDict == null)
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{
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Logger.Warning("Portraits MonoBehaviour is not readable.");
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return portraits;
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}
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var portraitsJson = JsonConvert.SerializeObject(portraitsDict);
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var portraitsData = JsonConvert.DeserializeObject<PortraitSpriteConfig>(portraitsJson);
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var atlasTex = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == portraitsData._atlas.Texture.m_PathID).Asset;
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var atlasAlpha = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == portraitsData._atlas.Alpha.m_PathID).Asset;
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foreach (var portraitData in portraitsData._sprites)
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{
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var portraitSprite = new PortraitSprite()
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{
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Name = portraitData.Name,
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AssetsFile = atlasTex.assetsFile,
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Container = asset.Container,
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Texture = atlasTex,
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AlphaTexture = atlasAlpha,
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TextureRect = new Rectf(portraitData.Rect.X, portraitData.Rect.Y, portraitData.Rect.W, portraitData.Rect.H),
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Rotate = portraitData.Rotate,
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};
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portraits.Add(portraitSprite);
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}
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return portraits;
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}
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private static void ApplyRGBMask(this Image<Bgra32> tex, Image<Bgra32> texMask)
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{
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using (texMask)
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@ -120,29 +178,31 @@ namespace Arknights
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}
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}
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private static Image<Bgra32> CutImage(Image<Bgra32> originalImage, Rectf textureRect, float downscaleMultiplier)
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private static Image<Bgra32> CutImage(Image<Bgra32> originalImage, Rectf textureRect, float downscaleMultiplier, bool rotate = false)
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{
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if (originalImage != null)
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{
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using (originalImage)
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if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
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{
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if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
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{
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var newSize = (Size)(originalImage.Size() / downscaleMultiplier);
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originalImage.Mutate(x => x.Resize(newSize, KnownResamplers.Lanczos3, compand: true));
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}
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var rectX = (int)Math.Floor(textureRect.x);
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var rectY = (int)Math.Floor(textureRect.y);
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var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
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var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
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rectRight = Math.Min(rectRight, originalImage.Width);
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rectBottom = Math.Min(rectBottom, originalImage.Height);
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var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
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var spriteImage = originalImage.Clone(x => x.Crop(rect));
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spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
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return spriteImage;
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var newSize = (Size)(originalImage.Size() / downscaleMultiplier);
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originalImage.Mutate(x => x.Resize(newSize, KnownResamplers.Lanczos3, compand: true));
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}
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var rectX = (int)Math.Floor(textureRect.x);
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var rectY = (int)Math.Floor(textureRect.y);
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var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
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var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
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rectRight = Math.Min(rectRight, originalImage.Width);
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rectBottom = Math.Min(rectBottom, originalImage.Height);
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var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
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var spriteImage = originalImage.Clone(x => x.Crop(rect));
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originalImage.Dispose();
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if (rotate)
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{
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spriteImage.Mutate(x => x.Rotate(RotateMode.Rotate270));
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}
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spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
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return spriteImage;
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}
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return null;
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@ -1,4 +1,4 @@
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using Arknights.AvgCharHub;
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using Arknights.AvgCharHubMono;
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using AssetStudio;
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using AssetStudioCLI;
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using SixLabors.ImageSharp;
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@ -1,6 +1,6 @@
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using AssetStudio;
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namespace Arknights.AvgCharHub
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namespace Arknights.AvgCharHubMono
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{
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internal class AvgAssetIDs
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{
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24
AssetStudioCLI/Components/Arknights/PortraitSprite.cs
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24
AssetStudioCLI/Components/Arknights/PortraitSprite.cs
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@ -0,0 +1,24 @@
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using AssetStudio;
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namespace Arknights
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{
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internal class PortraitSprite
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{
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public string Name { get; set; }
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public ClassIDType Type { get; }
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public SerializedFile AssetsFile { get; set; }
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public string Container { get; set; }
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public Texture2D Texture { get; set; }
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public Texture2D AlphaTexture { get; set; }
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public Rectf TextureRect { get; set; }
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public bool Rotate { get; set; }
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public float DownscaleMultiplier { get; }
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public PortraitSprite()
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{
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Type = ClassIDType.AkPortraitSprite;
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DownscaleMultiplier = 1f;
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}
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}
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}
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41
AssetStudioCLI/Components/Arknights/PortraitSpriteConfig.cs
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41
AssetStudioCLI/Components/Arknights/PortraitSpriteConfig.cs
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@ -0,0 +1,41 @@
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namespace Arknights.PortraitSpriteMono
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{
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internal class PortraitRect
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{
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public float X { get; set; }
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public float Y { get; set; }
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public float W { get; set; }
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public float H { get; set; }
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}
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internal class AtlasSprite
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{
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public string Name { get; set; }
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public string Guid { get; set; }
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public int Atlas { get; set; }
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public PortraitRect Rect { get; set; }
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public bool Rotate { get; set; }
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}
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internal class TextureIDs
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{
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public int m_FileID { get; set; }
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public long m_PathID { get; set; }
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}
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internal class AtlasInfo
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{
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public int Index { get; set; }
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public TextureIDs Texture { get; set; }
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public TextureIDs Alpha { get; set; }
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public int Size { get; set; }
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}
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internal class PortraitSpriteConfig
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{
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public string m_Name { get; set; }
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public AtlasSprite[] _sprites { get; set; }
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public AtlasInfo _atlas { get; set; }
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public int _index { get; set; }
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}
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}
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