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[GUI] Rework some import options
- Added feature to load and export import options to a file (import options include unity version). - Added option to always decompress bundles to disk. (Related issue: #58 )
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14
AssetStudioGUI/Properties/Settings.Designer.cs
generated
14
AssetStudioGUI/Properties/Settings.Designer.cs
generated
@ -12,7 +12,7 @@ namespace AssetStudioGUI.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.13.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.14.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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@ -322,5 +322,17 @@ namespace AssetStudioGUI.Properties {
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this["fbxSettings"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool decompressToDisk {
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get {
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return ((bool)(this["decompressToDisk"]));
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}
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set {
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this["decompressToDisk"] = value;
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}
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}
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}
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}
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@ -77,5 +77,8 @@
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<Setting Name="fbxSettings" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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<Setting Name="decompressToDisk" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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