[GUI] Rework some import options

- Added feature to load and export import options to a file (import options include unity version).
- Added option to always decompress bundles to disk. (Related issue: #58 )
This commit is contained in:
VaDiM
2025-07-27 20:41:33 +03:00
parent c20c07b5f2
commit 36bd3c8342
16 changed files with 568 additions and 239 deletions

View File

@ -12,7 +12,7 @@ namespace AssetStudioGUI.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.13.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.14.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
@ -322,5 +322,17 @@ namespace AssetStudioGUI.Properties {
this["fbxSettings"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool decompressToDisk {
get {
return ((bool)(this["decompressToDisk"]));
}
set {
this["decompressToDisk"] = value;
}
}
}
}

View File

@ -77,5 +77,8 @@
<Setting Name="fbxSettings" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
<Setting Name="decompressToDisk" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
</Settings>
</SettingsFile>