[GUI] Rework some import options

- Added feature to load and export import options to a file (import options include unity version).
- Added option to always decompress bundles to disk. (Related issue: #58 )
This commit is contained in:
VaDiM
2025-07-27 20:41:33 +03:00
parent c20c07b5f2
commit 36bd3c8342
16 changed files with 568 additions and 239 deletions

View File

@ -145,8 +145,9 @@ namespace AssetStudioGUI
useAssetLoadingViaTypetreeToolStripMenuItem.Checked = Properties.Settings.Default.useTypetreeLoading;
useDumpTreeViewToolStripMenuItem.Checked = Properties.Settings.Default.useDumpTreeView;
autoPlayAudioAssetsToolStripMenuItem.Checked = Properties.Settings.Default.autoplayAudio;
customBlockCompressionComboBoxToolStripMenuItem.SelectedIndex = 0;
customBlockInfoCompressionComboBoxToolStripMenuItem.SelectedIndex = 0;
customBlockCompressionComboBox.SelectedIndex = 0;
customBlockInfoCompressionComboBox.SelectedIndex = 0;
assetsManager.Options.BundleOptions.DecompressToDisk = Properties.Settings.Default.decompressToDisk;
FMODinit();
listSearchFilterMode.SelectedIndex = 0;
if (string.IsNullOrEmpty(Properties.Settings.Default.fbxSettings))
@ -172,23 +173,28 @@ namespace AssetStudioGUI
private async void AssetStudioGUIForm_DragDrop(object sender, DragEventArgs e)
{
var paths = (string[])e.Data.GetData(DataFormats.FileDrop);
if (paths.Length == 0)
var pathArray = (string[])e.Data?.GetData(DataFormats.FileDrop);
if (pathArray == null)
return;
var pathList = pathArray.ToList();
assetsManager.LoadOptionFiles(pathList);
if (pathList.Count == 0)
return;
ResetForm();
for (var i = 0; i < paths.Length; i++)
for (var i = 0; i < pathList.Count; i++)
{
if (paths[i].ToLower().EndsWith(".lnk"))
if (pathList[i].ToLower().EndsWith(".lnk"))
{
var targetPath = LnkReader.GetLnkTarget(paths[i]);
var targetPath = LnkReader.GetLnkTarget(pathList[i]);
if (!string.IsNullOrEmpty(targetPath))
{
paths[i] = targetPath;
pathList[i] = targetPath;
}
}
}
await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, paths));
await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, pathList));
saveDirectoryBackup = openDirectoryBackup;
BuildAssetStructures();
}
@ -198,8 +204,12 @@ namespace AssetStudioGUI
openFileDialog1.InitialDirectory = openDirectoryBackup;
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
{
var pathList = openFileDialog1.FileNames.ToList();
assetsManager.LoadOptionFiles(pathList);
if (pathList.Count == 0)
return;
ResetForm();
await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, openFileDialog1.FileNames));
await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, pathList));
BuildAssetStructures();
}
}
@ -216,24 +226,6 @@ namespace AssetStudioGUI
}
}
private void specifyUnityVersion_Close(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(specifyUnityVersion.Text))
{
assetsManager.SpecifyUnityVersion = null;
return;
}
try
{
assetsManager.SpecifyUnityVersion = new UnityVersion(specifyUnityVersion.Text);
}
catch (Exception ex)
{
Logger.Error(ex.Message);
}
}
private async void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
{
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
@ -269,7 +261,7 @@ namespace AssetStudioGUI
private async void BuildAssetStructures()
{
if (assetsManager.assetsFileList.Count == 0)
if (assetsManager.AssetsFileList.Count == 0)
{
Logger.Info("No Unity file can be loaded.");
return;
@ -281,7 +273,7 @@ namespace AssetStudioGUI
if (isDarkMode)
Progress.Reset();
var serializedFile = assetsManager.assetsFileList[0];
var serializedFile = assetsManager.AssetsFileList[0];
var tuanjieString = serializedFile.version.IsTuanjie ? " - Tuanjie Engine" : "";
Text = $"{guiTitle} - {productName} - {serializedFile.version} - {serializedFile.targetPlatformString}{tuanjieString}";
@ -326,12 +318,12 @@ namespace AssetStudioGUI
filterTypeToolStripMenuItem.DropDownItems.Add(typeItem);
}
allToolStripMenuItem.Checked = true;
var log = $"Finished loading {assetsManager.assetsFileList.Count} file(s) with {assetListView.Items.Count} exportable assets";
var unityVer = assetsManager.assetsFileList[0].version;
var log = $"Finished loading {assetsManager.AssetsFileList.Count} file(s) with {assetListView.Items.Count} exportable assets";
var unityVer = assetsManager.AssetsFileList[0].version;
var m_ObjectsCount = unityVer > 2020 ?
assetsManager.assetsFileList.Sum(x => x.m_Objects.LongCount(y => y.classID != (int)ClassIDType.Shader)) :
assetsManager.assetsFileList.Sum(x => x.m_Objects.Count);
var objectsCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
assetsManager.AssetsFileList.Sum(x => x.m_Objects.LongCount(y => y.classID != (int)ClassIDType.Shader)) :
assetsManager.AssetsFileList.Sum(x => x.m_Objects.Count);
var objectsCount = assetsManager.AssetsFileList.Sum(x => x.Objects.Count);
if (m_ObjectsCount != objectsCount)
{
log += $" and {m_ObjectsCount - objectsCount} assets failed to read";
@ -1551,7 +1543,7 @@ namespace AssetStudioGUI
private void ResetForm()
{
if (Studio.assetsManager.assetsFileList.Count > 0)
if (Studio.assetsManager.AssetsFileList.Count > 0)
Logger.Info("Resetting program...");
Text = guiTitle;
@ -2438,49 +2430,90 @@ namespace AssetStudioGUI
}
}
private void customBlockCompressionComboBoxToolStripMenuItem_SelectedIndexChanged(object sender, EventArgs e)
private void importOptions_DropDownClose(object sender, EventArgs e)
{
var selectedTypeIndex = customBlockCompressionComboBoxToolStripMenuItem.SelectedIndex;
switch (selectedTypeIndex)
if (string.IsNullOrEmpty(specifyUnityVersionTextBox.Text))
{
case 0:
assetsManager.CustomBlockCompression = CompressionType.Auto;
break;
case 1:
assetsManager.CustomBlockCompression = CompressionType.Zstd;
break;
case 2:
assetsManager.CustomBlockCompression = CompressionType.Oodle;
break;
case 3:
assetsManager.CustomBlockCompression = CompressionType.Lz4HC;
break;
case 4:
assetsManager.CustomBlockCompression = CompressionType.Lzma;
break;
assetsManager.Options.CustomUnityVersion = null;
return;
}
try
{
assetsManager.Options.CustomUnityVersion = new UnityVersion(specifyUnityVersionTextBox.Text);
}
catch (Exception ex)
{
Logger.Error(ex.Message);
}
}
private void customBlockInfoCompressionComboBoxToolStripMenuItem_SelectedIndexChanged(object sender, EventArgs e)
private void importOptions_DropDownOpened(object sender, EventArgs e)
{
var selectedTypeIndex = customBlockInfoCompressionComboBoxToolStripMenuItem.SelectedIndex;
switch (selectedTypeIndex)
if (assetsManager.Options.CustomUnityVersion != null)
{
case 0:
assetsManager.CustomBlockInfoCompression = CompressionType.Auto;
break;
case 1:
assetsManager.CustomBlockInfoCompression = CompressionType.Zstd;
break;
case 2:
assetsManager.CustomBlockInfoCompression = CompressionType.Oodle;
break;
case 3:
assetsManager.CustomBlockInfoCompression = CompressionType.Lz4HC;
break;
case 4:
assetsManager.CustomBlockInfoCompression = CompressionType.Lzma;
break;
specifyUnityVersionTextBox.Text = assetsManager.Options.CustomUnityVersion.FullVersion;
}
alwaysDecompressToDiskToolStripMenuItem.Checked = assetsManager.Options.BundleOptions.DecompressToDisk;
customBlockInfoCompressionComboBox.SelectedIndex = SetComboBoxIndex(assetsManager.Options.BundleOptions.CustomBlockInfoCompression);
customBlockCompressionComboBox.SelectedIndex = SetComboBoxIndex(assetsManager.Options.BundleOptions.CustomBlockCompression);
}
private static int SetComboBoxIndex(CompressionType compressionType)
{
switch (compressionType)
{
case CompressionType.Auto: return 0;
case CompressionType.Lzma: return 4;
case CompressionType.Lz4:
case CompressionType.Lz4HC: return 3;
case CompressionType.Zstd: return 1;
case CompressionType.Oodle: return 2;
default: throw new NotSupportedException();
}
}
private void customBlockCompressionComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
var selectedTypeIndex = customBlockCompressionComboBox.SelectedIndex;
assetsManager.Options.BundleOptions.CustomBlockCompression = GetCustomCompressionTypes(selectedTypeIndex);
}
private void customBlockInfoCompressionComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
var selectedTypeIndex = customBlockInfoCompressionComboBox.SelectedIndex;
assetsManager.Options.BundleOptions.CustomBlockInfoCompression = GetCustomCompressionTypes(selectedTypeIndex);
}
private static CompressionType GetCustomCompressionTypes(int index)
{
switch (index)
{
case 0: return CompressionType.Auto;
case 1: return CompressionType.Zstd;
case 2: return CompressionType.Oodle;
case 3: return CompressionType.Lz4HC;
case 4: return CompressionType.Lzma;
default: throw new NotSupportedException();
}
}
private void alwaysDecompressToDiskToolStripMenuItem_Click(object sender, EventArgs e)
{
var isEnabled = alwaysDecompressToDiskToolStripMenuItem.Checked;
assetsManager.Options.BundleOptions.DecompressToDisk = isEnabled;
Properties.Settings.Default.decompressToDisk = isEnabled;
Properties.Settings.Default.Save();
}
private void saveOptionsToDiskToolStripMenuItem_Click(object sender, EventArgs e)
{
var saveFolderDialog = new OpenFolderDialog();
saveFolderDialog.Title = "Select the save folder";
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var savePath = saveFolderDialog.Folder;
assetsManager.Options.SaveToFile(savePath);
}
}