Improve support for legacy Unity versions (WIP). Close #103

This commit is contained in:
VaDiM
2026-04-20 03:03:51 +03:00
parent e92d96bb08
commit 36699541fa
39 changed files with 959 additions and 423 deletions
+2 -2
View File
@@ -260,9 +260,9 @@ namespace AssetStudio
var m_VertexData = m_RD.m_VertexData;
var m_Channel = m_VertexData.m_Channels[0]; //kShaderChannelVertex
var m_Stream = m_VertexData.m_Streams[m_Channel.stream];
using (var vertexReader = new BinaryReader(new MemoryStream(m_VertexData.m_DataSize)))
using (var vertexReader = new EndianBinaryReader(new MemoryStream(m_VertexData.m_DataSize), EndianType.LittleEndian))
{
using (var indexReader = new BinaryReader(new MemoryStream(m_RD.m_IndexBuffer)))
using (var indexReader = new EndianBinaryReader(new MemoryStream(m_RD.m_IndexBuffer), EndianType.LittleEndian))
{
foreach (var subMesh in m_RD.m_SubMeshes)
{