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Improve support for legacy Unity versions (WIP). Close #103
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@@ -260,9 +260,9 @@ namespace AssetStudio
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var m_VertexData = m_RD.m_VertexData;
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var m_Channel = m_VertexData.m_Channels[0]; //kShaderChannelVertex
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var m_Stream = m_VertexData.m_Streams[m_Channel.stream];
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using (var vertexReader = new BinaryReader(new MemoryStream(m_VertexData.m_DataSize)))
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using (var vertexReader = new EndianBinaryReader(new MemoryStream(m_VertexData.m_DataSize), EndianType.LittleEndian))
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{
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using (var indexReader = new BinaryReader(new MemoryStream(m_RD.m_IndexBuffer)))
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using (var indexReader = new EndianBinaryReader(new MemoryStream(m_RD.m_IndexBuffer), EndianType.LittleEndian))
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{
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foreach (var subMesh in m_RD.m_SubMeshes)
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{
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