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optimizing
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29
AssetStudioFBX/AssetStudioFBX-x86.vcxproj.filters
Normal file
29
AssetStudioFBX/AssetStudioFBX-x86.vcxproj.filters
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@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="源文件">
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<UniqueIdentifier>{583fcf27-d43a-4d07-86f5-7757c1fa471b}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="头文件">
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<UniqueIdentifier>{444d070d-1fc6-4211-b76b-d4c5d708ac6f}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="AssemblyInfo.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="AssetStudioFBX.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="AssetStudioFBXExporter.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="AssetStudioFBX.h">
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<Filter>头文件</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -218,7 +218,7 @@ namespace AssetStudio
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while (parent != nullptr)
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{
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exportFrames->Add(parent->Name);
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parent = (ImportedFrame^)parent->Parent;
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parent = parent->Parent;
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}
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List<ImportedBone^>^ boneList = meshListSome->BoneList;
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@ -232,7 +232,7 @@ namespace AssetStudio
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while (boneParent != nullptr)
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{
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exportFrames->Add(boneParent->Name);
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boneParent = (ImportedFrame^)boneParent->Parent;
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boneParent = boneParent->Parent;
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}
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}
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}
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