Allocation-safe asset reading

Try to not pre-allocate memory during asset reading
This commit is contained in:
VaDiM
2025-07-24 04:06:14 +03:00
parent 925f5c12a3
commit 35b24990c6
40 changed files with 617 additions and 706 deletions

View File

@ -116,7 +116,7 @@ namespace CubismLive2DExtractor
// [Optional] Time of the overall Fade-Out for easing in seconds.
FadeOutTime = fadeMotion.FadeOutTime,
// The total number of curves.
CurveCount = (int)fadeMotion.ParameterCurves.LongCount(x => x.m_Curve.Length > 0),
CurveCount = (int)fadeMotion.ParameterCurves.LongCount(x => x.m_Curve.Count > 0),
// [Optional] The total number of UserData.
UserDataCount = 0
};
@ -128,7 +128,7 @@ namespace CubismLive2DExtractor
var actualCurveCount = 0;
for (var i = 0; i < fadeMotion.ParameterCurves.Length; i++)
{
if (fadeMotion.ParameterCurves[i].m_Curve.Length == 0)
if (fadeMotion.ParameterCurves[i].m_Curve.Count == 0)
continue;
string target;
@ -174,7 +174,7 @@ namespace CubismLive2DExtractor
fadeMotion.ParameterCurves[i].m_Curve[0].value
}
};
for (var j = 1; j < fadeMotion.ParameterCurves[i].m_Curve.Length; j++)
for (var j = 1; j < fadeMotion.ParameterCurves[i].m_Curve.Count; j++)
{
var curve = fadeMotion.ParameterCurves[i].m_Curve[j];
var preCurve = fadeMotion.ParameterCurves[i].m_Curve[j - 1];