mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
Fixed Sprite read
improved script dump
This commit is contained in:
parent
eb170d4f34
commit
356d5fa8a4
@ -174,7 +174,8 @@ namespace AssetStudio
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m_PixelsToUnits = reader.ReadSingle();
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if (version[0] > 5
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|| (version[0] == 5 && version[1] > 4)
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|| (version[0] == 5 && version[1] == 4 && version[2] >= 2)) //5.4.2 and up
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|| (version[0] == 5 && version[1] == 4 && version[2] >= 2)
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|| (version[0] == 5 && version[1] == 4 && version[2] == 1 && buildType.IsPatch && version[3] >= 3)) //5.4.1p3 and up
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{
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m_Pivot = reader.ReadVector2();
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}
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@ -36,12 +36,20 @@ namespace AssetStudio
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return "";
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}
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public static string ReadStringToNull(this BinaryReader reader)
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public static string ReadStringToNull(this BinaryReader reader, int maxLength = 32767)
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{
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var bytes = new List<byte>();
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byte b;
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while (reader.BaseStream.Position != reader.BaseStream.Length && (b = reader.ReadByte()) != 0)
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int count = 0;
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while (reader.BaseStream.Position != reader.BaseStream.Length && count < maxLength)
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{
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var b = reader.ReadByte();
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if (b == 0)
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{
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break;
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}
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bytes.Add(b);
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count++;
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}
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return Encoding.UTF8.GetString(bytes.ToArray());
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}
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@ -70,7 +70,7 @@ namespace AssetStudio
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private static FileType CheckFileType(EndianBinaryReader reader)
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{
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var signature = reader.ReadStringToNull();
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var signature = reader.ReadStringToNull(20);
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reader.Position = 0;
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switch (signature)
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{
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Binary file not shown.
@ -73,11 +73,6 @@
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="dnlib, Version=3.0.0.0, Culture=neutral, PublicKeyToken=50e96378b6e77999, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\AssetStudio\Libraries\dnlib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OpenTK, Version=3.0.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\AssetStudio\Libraries\OpenTK.dll</HintPath>
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@ -1707,12 +1707,8 @@ namespace AssetStudioGUI
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FMODreset();
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ModuleLoaded = false;
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foreach (var pair in LoadedModuleDic)
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{
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pair.Value.Dispose();
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}
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LoadedModuleDic.Clear();
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scriptDumper.Dispose();
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scriptDumper = null;
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}
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private void assetListView_MouseClick(object sender, MouseEventArgs e)
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@ -7,7 +7,6 @@ using System.Linq;
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using System.Threading;
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using System.Windows.Forms;
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using AssetStudio;
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using dnlib.DotNet;
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using static AssetStudioGUI.Exporter;
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using Object = AssetStudio.Object;
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@ -16,10 +15,9 @@ namespace AssetStudioGUI
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internal static class Studio
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{
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public static AssetsManager assetsManager = new AssetsManager();
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public static ScriptDumper scriptDumper = new ScriptDumper();
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public static List<AssetItem> exportableAssets = new List<AssetItem>();
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public static List<AssetItem> visibleAssets = new List<AssetItem>();
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public static bool ModuleLoaded;
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public static Dictionary<string, ModuleDef> LoadedModuleDic = new Dictionary<string, ModuleDef>();
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public static void ExtractFile(string[] fileNames)
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{
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@ -614,36 +612,21 @@ namespace AssetStudioGUI
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public static string GetScriptString(ObjectReader reader)
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{
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if (!ModuleLoaded)
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if (scriptDumper == null)
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{
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var openFolderDialog = new OpenFolderDialog();
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openFolderDialog.Title = "Select Assembly Folder";
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if (openFolderDialog.ShowDialog() == DialogResult.OK)
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{
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var files = Directory.GetFiles(openFolderDialog.Folder, "*.dll");
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var moduleContext = new ModuleContext();
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var asmResolver = new AssemblyResolver(moduleContext, true);
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var resolver = new Resolver(asmResolver);
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moduleContext.AssemblyResolver = asmResolver;
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moduleContext.Resolver = resolver;
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try
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{
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foreach (var file in files)
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{
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var module = ModuleDefMD.Load(file, moduleContext);
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LoadedModuleDic.Add(Path.GetFileName(file), module);
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scriptDumper = new ScriptDumper(openFolderDialog.Folder);
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}
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}
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catch
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else
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{
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// ignored
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scriptDumper = new ScriptDumper();
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}
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}
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ModuleLoaded = true;
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}
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return ScriptHelper.GetScriptString(reader, LoadedModuleDic);
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return scriptDumper.DumpScript(reader);
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}
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}
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}
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@ -82,7 +82,7 @@
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<Compile Include="ModelConverter.cs" />
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<Compile Include="ModelExporter.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ScriptHelper.cs" />
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<Compile Include="ScriptDumper.cs" />
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<Compile Include="ShaderConverter.cs" />
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<Compile Include="SpriteHelper.cs" />
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<Compile Include="Texture2DConverter.cs" />
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using dnlib.DotNet;
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@ -7,9 +8,37 @@ using dnlib.DotNet;
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namespace AssetStudio
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{
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//TODO unfinished
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public static class ScriptHelper
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//Separate, EngineType read
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public class ScriptDumper : IDisposable
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{
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public static string GetScriptString(ObjectReader reader, Dictionary<string, ModuleDef> moduleDic)
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private Dictionary<string, ModuleDef> moduleDic = new Dictionary<string, ModuleDef>();
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public ScriptDumper() { }
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public ScriptDumper(string path)
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{
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var files = Directory.GetFiles(path, "*.dll");
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var moduleContext = new ModuleContext();
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var asmResolver = new AssemblyResolver(moduleContext);
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var resolver = new Resolver(asmResolver);
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moduleContext.AssemblyResolver = asmResolver;
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moduleContext.Resolver = resolver;
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try
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{
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foreach (var file in files)
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{
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var module = ModuleDefMD.Load(file, moduleContext);
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asmResolver.AddToCache(module);
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moduleDic.Add(Path.GetFileName(file), module);
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}
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}
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catch
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{
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// ignored
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}
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}
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public string DumpScript(ObjectReader reader)
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{
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var m_MonoBehaviour = new MonoBehaviour(reader);
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var sb = CreateMonoBehaviourHeader(m_MonoBehaviour);
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@ -25,16 +54,32 @@ namespace AssetStudio
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try
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{
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DumpType(typeDef.ToTypeSig(), sb, reader, null, -1, true);
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var readed = reader.Position - reader.byteStart;
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if (readed != reader.byteSize)
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{
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Logger.Error($"Error while dump type, read {readed} bytes but expected {reader.byteSize} bytes");
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}
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}
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catch
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{
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sb = CreateMonoBehaviourHeader(m_MonoBehaviour);
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Logger.Error("Error while dump type");
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}
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}
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}
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return sb.ToString();
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}
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public void Dispose()
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{
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foreach (var pair in moduleDic)
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{
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pair.Value.Dispose();
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}
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moduleDic.Clear();
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moduleDic = null;
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}
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private static StringBuilder CreateMonoBehaviourHeader(MonoBehaviour m_MonoBehaviour)
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{
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var sb = new StringBuilder();
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@ -49,7 +94,7 @@ namespace AssetStudio
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return sb;
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}
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private static void DumpType(TypeSig typeSig, StringBuilder sb, ObjectReader reader, string name, int indent, bool isRoot = false)
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private static void DumpType(TypeSig typeSig, StringBuilder sb, ObjectReader reader, string name, int indent, bool isRoot = false, bool align = true)
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{
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var typeDef = typeSig.ToTypeDefOrRef().ResolveTypeDefThrow();
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if (typeSig.IsPrimitive)
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@ -94,6 +139,7 @@ namespace AssetStudio
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value = reader.ReadChar();
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break;
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}
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if (align)
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reader.AlignStream();
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {value}");
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return;
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@ -131,18 +177,27 @@ namespace AssetStudio
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{
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if (genericInstSig.GenericArguments.Count == 1)
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{
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var genericType = genericInstSig.GenericType.ToTypeDefOrRef().ResolveTypeDefThrow();
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var type = genericInstSig.GenericArguments[0].ToTypeDefOrRef().ResolveTypeDefThrow();
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if (!type.IsEnum && !IsBaseType(type) && !IsAssignFromUnityObject(type) && !IsEngineType(type) && !type.IsSerializable)
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{
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return;
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}
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var size = reader.ReadInt32();
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sb.AppendLine($"{new string('\t', indent)}{typeSig.TypeName} {name}");
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if (genericType.Interfaces.Any(x => x.Interface.FullName == "System.Collections.Generic.ICollection`1<T>")) //System.Collections.Generic.IEnumerable`1<T>
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{
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var size = reader.ReadInt32();
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sb.AppendLine($"{new string('\t', indent + 1)}int size = {size}");
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for (int i = 0; i < size; i++)
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{
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sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
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DumpType(genericInstSig.GenericArguments[0], sb, reader, "data", indent + 2);
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DumpType(genericInstSig.GenericArguments[0], sb, reader, "data", indent + 2, false, false);
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}
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reader.AlignStream();
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}
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else
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{
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DumpType(genericType.ToTypeSig(), sb, reader, "data", indent + 1);
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}
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}
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return;
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@ -158,31 +213,37 @@ namespace AssetStudio
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {reader.ReadUInt32()}");
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return;
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}
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if (indent != -1 && !IsEngineType(typeDef) && !typeDef.IsSerializable)
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if (!isRoot && !IsEngineType(typeDef) && !typeDef.IsSerializable)
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{
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return;
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}
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if (typeDef.FullName == "UnityEngine.Rect")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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var rect = reader.ReadSingleArray(4);
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var prefix = new string('\t', indent + 1);
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sb.AppendLine($"{prefix}float x = {reader.ReadSingle()}");
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sb.AppendLine($"{prefix}float y = {reader.ReadSingle()}");
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sb.AppendLine($"{prefix}float width = {reader.ReadSingle()}");
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sb.AppendLine($"{prefix}float height = {reader.ReadSingle()}");
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return;
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}
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if (typeDef.FullName == "UnityEngine.LayerMask")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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var value = reader.ReadInt32();
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sb.AppendLine($"{new string('\t', indent + 1)}uint m_Bits = {reader.ReadUInt32()}");
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return;
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}
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if (typeDef.FullName == "UnityEngine.AnimationCurve")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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sb.AppendLine($"{new string('\t', indent + 1)}<truncated>");
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var animationCurve = new AnimationCurve<float>(reader, reader.ReadSingle);
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return;
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}
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if (typeDef.FullName == "UnityEngine.Gradient")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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sb.AppendLine($"{new string('\t', indent + 1)}<truncated>");
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if (reader.version[0] == 5 && reader.version[1] < 5)
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reader.Position += 68;
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else if (reader.version[0] == 5 && reader.version[1] < 6)
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@ -194,10 +255,52 @@ namespace AssetStudio
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if (typeDef.FullName == "UnityEngine.RectOffset")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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var left = reader.ReadSingle();
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var right = reader.ReadSingle();
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var top = reader.ReadSingle();
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var bottom = reader.ReadSingle();
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var prefix = new string('\t', indent + 1);
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sb.AppendLine($"{prefix}float left = {reader.ReadSingle()}");
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sb.AppendLine($"{prefix}float right = {reader.ReadSingle()}");
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sb.AppendLine($"{prefix}float top = {reader.ReadSingle()}");
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sb.AppendLine($"{prefix}float bottom = {reader.ReadSingle()}");
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return;
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}
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if (typeDef.FullName == "UnityEngine.PropertyName")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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sb.AppendLine($"{new string('\t', indent + 1)}int id = {reader.ReadInt32()}");
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return;
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}
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if (typeDef.FullName == "UnityEngine.Color32")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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var prefix = new string('\t', indent + 1);
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sb.AppendLine($"{prefix}byte r = {reader.ReadByte()}");
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sb.AppendLine($"{prefix}byte g = {reader.ReadByte()}");
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sb.AppendLine($"{prefix}byte b = {reader.ReadByte()}");
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sb.AppendLine($"{prefix}byte a = {reader.ReadByte()}");
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reader.AlignStream();
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return;
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}
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if (typeDef.FullName == "UnityEngine.Vector2Int")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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var prefix = new string('\t', indent + 1);
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sb.AppendLine($"{prefix}int x = {reader.ReadInt32()}");
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sb.AppendLine($"{prefix}int y = {reader.ReadInt32()}");
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return;
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}
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if (typeDef.FullName == "UnityEngine.Vector3Int")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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var prefix = new string('\t', indent + 1);
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sb.AppendLine($"{prefix}int x = {reader.ReadInt32()}");
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sb.AppendLine($"{prefix}int y = {reader.ReadInt32()}");
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sb.AppendLine($"{prefix}int z = {reader.ReadInt32()}");
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return;
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}
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if (typeDef.FullName == "UnityEngine.Bounds")
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{
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sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
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sb.AppendLine($"{new string('\t', indent + 1)}<truncated>");
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new AABB(reader);
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return;
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}
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if (typeDef.FullName == "UnityEngine.GUIStyle") //TODO
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@ -229,12 +332,27 @@ namespace AssetStudio
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}
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}
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else if ((fieldDef.Attributes & FieldAttributes.Static) == 0 && (fieldDef.Attributes & FieldAttributes.InitOnly) == 0 && (fieldDef.Attributes & FieldAttributes.NotSerialized) == 0)
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{
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if (fieldDef.FieldType.IsGenericParameter)
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{
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foreach (var g in typeDef.GenericParameters)
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{
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if (g.FullName == fieldDef.FieldType.FullName)
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{
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var type = ((GenericInstSig)typeSig).GenericArguments[0];
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DumpType(type, sb, reader, fieldDef.Name, indent + 1);
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break;
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}
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}
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}
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else
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{
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DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
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}
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}
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}
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}
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}
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private static bool IsAssignFromUnityObject(TypeDef typeDef)
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{
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@ -308,6 +426,7 @@ namespace AssetStudio
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case "UnityEngine.Vector3":
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case "UnityEngine.Vector3Int":
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case "UnityEngine.Vector4":
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case "UnityEngine.PropertyName":
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return true;
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default:
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return false;
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Block a user