mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
small improved
This commit is contained in:
parent
7f13c90189
commit
33461e068f
@ -348,12 +348,12 @@ namespace AssetStudio
|
|||||||
public class AABB
|
public class AABB
|
||||||
{
|
{
|
||||||
public Vector3 m_Center;
|
public Vector3 m_Center;
|
||||||
public Vector3 m_Extend;
|
public Vector3 m_Extent;
|
||||||
|
|
||||||
public AABB(ObjectReader reader)
|
public AABB(ObjectReader reader)
|
||||||
{
|
{
|
||||||
m_Center = reader.ReadVector3();
|
m_Center = reader.ReadVector3();
|
||||||
m_Extend = reader.ReadVector3();
|
m_Extent = reader.ReadVector3();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -223,22 +223,6 @@ namespace AssetStudio
|
|||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (typeDef.FullName == "UnityEngine.Rect")
|
|
||||||
{
|
|
||||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
|
||||||
var prefix = new string('\t', indent + 1);
|
|
||||||
sb.AppendLine($"{prefix}float x = {reader.ReadSingle()}");
|
|
||||||
sb.AppendLine($"{prefix}float y = {reader.ReadSingle()}");
|
|
||||||
sb.AppendLine($"{prefix}float width = {reader.ReadSingle()}");
|
|
||||||
sb.AppendLine($"{prefix}float height = {reader.ReadSingle()}");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (typeDef.FullName == "UnityEngine.LayerMask")
|
|
||||||
{
|
|
||||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
|
||||||
sb.AppendLine($"{new string('\t', indent + 1)}uint m_Bits = {reader.ReadUInt32()}");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (typeDef.FullName == "UnityEngine.AnimationCurve")
|
if (typeDef.FullName == "UnityEngine.AnimationCurve")
|
||||||
{
|
{
|
||||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
||||||
@ -246,6 +230,31 @@ namespace AssetStudio
|
|||||||
var animationCurve = new AnimationCurve<float>(reader, reader.ReadSingle);
|
var animationCurve = new AnimationCurve<float>(reader, reader.ReadSingle);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (typeDef.FullName == "UnityEngine.Bounds")
|
||||||
|
{
|
||||||
|
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
||||||
|
sb.AppendLine($"{new string('\t', indent + 1)}<truncated>");
|
||||||
|
new AABB(reader);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (typeDef.FullName == "UnityEngine.BoundsInt")
|
||||||
|
{
|
||||||
|
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
||||||
|
sb.AppendLine($"{new string('\t', indent + 1)}<truncated>");
|
||||||
|
reader.Position += 24;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (typeDef.FullName == "UnityEngine.Color32")
|
||||||
|
{
|
||||||
|
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
||||||
|
var prefix = new string('\t', indent + 1);
|
||||||
|
sb.AppendLine($"{prefix}byte r = {reader.ReadByte()}");
|
||||||
|
sb.AppendLine($"{prefix}byte g = {reader.ReadByte()}");
|
||||||
|
sb.AppendLine($"{prefix}byte b = {reader.ReadByte()}");
|
||||||
|
sb.AppendLine($"{prefix}byte a = {reader.ReadByte()}");
|
||||||
|
reader.AlignStream();
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (typeDef.FullName == "UnityEngine.Gradient")
|
if (typeDef.FullName == "UnityEngine.Gradient")
|
||||||
{
|
{
|
||||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
||||||
@ -258,14 +267,14 @@ namespace AssetStudio
|
|||||||
reader.Position += 168;
|
reader.Position += 168;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (typeDef.FullName == "UnityEngine.RectOffset")
|
if (typeDef.FullName == "UnityEngine.GUIStyle") //TODO
|
||||||
|
{
|
||||||
|
throw new NotSupportedException();
|
||||||
|
}
|
||||||
|
if (typeDef.FullName == "UnityEngine.LayerMask")
|
||||||
{
|
{
|
||||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
||||||
var prefix = new string('\t', indent + 1);
|
sb.AppendLine($"{new string('\t', indent + 1)}uint m_Bits = {reader.ReadUInt32()}");
|
||||||
sb.AppendLine($"{prefix}float left = {reader.ReadSingle()}");
|
|
||||||
sb.AppendLine($"{prefix}float right = {reader.ReadSingle()}");
|
|
||||||
sb.AppendLine($"{prefix}float top = {reader.ReadSingle()}");
|
|
||||||
sb.AppendLine($"{prefix}float bottom = {reader.ReadSingle()}");
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (typeDef.FullName == "UnityEngine.PropertyName")
|
if (typeDef.FullName == "UnityEngine.PropertyName")
|
||||||
@ -274,15 +283,34 @@ namespace AssetStudio
|
|||||||
sb.AppendLine($"{new string('\t', indent + 1)}int id = {reader.ReadInt32()}");
|
sb.AppendLine($"{new string('\t', indent + 1)}int id = {reader.ReadInt32()}");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (typeDef.FullName == "UnityEngine.Color32")
|
if (typeDef.FullName == "UnityEngine.Rect")
|
||||||
{
|
{
|
||||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
||||||
var prefix = new string('\t', indent + 1);
|
var prefix = new string('\t', indent + 1);
|
||||||
sb.AppendLine($"{prefix}byte r = {reader.ReadByte()}");
|
sb.AppendLine($"{prefix}float x = {reader.ReadSingle()}");
|
||||||
sb.AppendLine($"{prefix}byte g = {reader.ReadByte()}");
|
sb.AppendLine($"{prefix}float y = {reader.ReadSingle()}");
|
||||||
sb.AppendLine($"{prefix}byte b = {reader.ReadByte()}");
|
sb.AppendLine($"{prefix}float width = {reader.ReadSingle()}");
|
||||||
sb.AppendLine($"{prefix}byte a = {reader.ReadByte()}");
|
sb.AppendLine($"{prefix}float height = {reader.ReadSingle()}");
|
||||||
reader.AlignStream();
|
return;
|
||||||
|
}
|
||||||
|
if (typeDef.FullName == "UnityEngine.RectInt")
|
||||||
|
{
|
||||||
|
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
||||||
|
var prefix = new string('\t', indent + 1);
|
||||||
|
sb.AppendLine($"{prefix}int x = {reader.ReadInt32()}");
|
||||||
|
sb.AppendLine($"{prefix}int y = {reader.ReadInt32()}");
|
||||||
|
sb.AppendLine($"{prefix}int width = {reader.ReadInt32()}");
|
||||||
|
sb.AppendLine($"{prefix}int height = {reader.ReadInt32()}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (typeDef.FullName == "UnityEngine.RectOffset")
|
||||||
|
{
|
||||||
|
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
||||||
|
var prefix = new string('\t', indent + 1);
|
||||||
|
sb.AppendLine($"{prefix}float left = {reader.ReadSingle()}");
|
||||||
|
sb.AppendLine($"{prefix}float right = {reader.ReadSingle()}");
|
||||||
|
sb.AppendLine($"{prefix}float top = {reader.ReadSingle()}");
|
||||||
|
sb.AppendLine($"{prefix}float bottom = {reader.ReadSingle()}");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (typeDef.FullName == "UnityEngine.Vector2Int")
|
if (typeDef.FullName == "UnityEngine.Vector2Int")
|
||||||
@ -302,17 +330,6 @@ namespace AssetStudio
|
|||||||
sb.AppendLine($"{prefix}int z = {reader.ReadInt32()}");
|
sb.AppendLine($"{prefix}int z = {reader.ReadInt32()}");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (typeDef.FullName == "UnityEngine.Bounds")
|
|
||||||
{
|
|
||||||
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
|
|
||||||
sb.AppendLine($"{new string('\t', indent + 1)}<truncated>");
|
|
||||||
new AABB(reader);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (typeDef.FullName == "UnityEngine.GUIStyle") //TODO
|
|
||||||
{
|
|
||||||
throw new NotSupportedException();
|
|
||||||
}
|
|
||||||
if (typeDef.IsClass || typeDef.IsValueType)
|
if (typeDef.IsClass || typeDef.IsValueType)
|
||||||
{
|
{
|
||||||
if (name != null && indent != -1)
|
if (name != null && indent != -1)
|
||||||
@ -456,6 +473,7 @@ namespace AssetStudio
|
|||||||
case "UnityEngine.GUIStyle":
|
case "UnityEngine.GUIStyle":
|
||||||
case "UnityEngine.LayerMask":
|
case "UnityEngine.LayerMask":
|
||||||
case "UnityEngine.Matrix4x4":
|
case "UnityEngine.Matrix4x4":
|
||||||
|
case "UnityEngine.PropertyName":
|
||||||
case "UnityEngine.Quaternion":
|
case "UnityEngine.Quaternion":
|
||||||
case "UnityEngine.Rect":
|
case "UnityEngine.Rect":
|
||||||
case "UnityEngine.RectInt":
|
case "UnityEngine.RectInt":
|
||||||
@ -465,7 +483,6 @@ namespace AssetStudio
|
|||||||
case "UnityEngine.Vector3":
|
case "UnityEngine.Vector3":
|
||||||
case "UnityEngine.Vector3Int":
|
case "UnityEngine.Vector3Int":
|
||||||
case "UnityEngine.Vector4":
|
case "UnityEngine.Vector4":
|
||||||
case "UnityEngine.PropertyName":
|
|
||||||
return true;
|
return true;
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
|
Loading…
Reference in New Issue
Block a user