mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-18 03:24:15 -04:00
Fixed some bugs
This commit is contained in:
@ -228,7 +228,7 @@ namespace Unity_Studio
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StatusStripUpdate("Extracting " + Path.GetFileName(memFile.fileName));
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extractedCount += 1;
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using (FileStream file = new FileStream(filePath, FileMode.Create, System.IO.FileAccess.Write))
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using (FileStream file = new FileStream(filePath, FileMode.Create, FileAccess.Write))
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{
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memFile.memStream.WriteTo(file);
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memFile.memStream.Close();
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@ -262,68 +262,68 @@ namespace Unity_Studio
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switch (asset.Type2)
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{
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case 1: //GameObject
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{
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GameObject m_GameObject = new GameObject(asset);
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assetsFile.GameObjectList.Add(asset.m_PathID, m_GameObject);
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//totalTreeNodes++;
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break;
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}
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{
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GameObject m_GameObject = new GameObject(asset);
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assetsFile.GameObjectList.Add(asset.m_PathID, m_GameObject);
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//totalTreeNodes++;
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break;
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}
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case 4: //Transform
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{
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Transform m_Transform = new Transform(asset);
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assetsFile.TransformList.Add(asset.m_PathID, m_Transform);
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break;
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}
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{
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Transform m_Transform = new Transform(asset);
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assetsFile.TransformList.Add(asset.m_PathID, m_Transform);
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break;
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}
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case 224: //RectTransform
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{
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RectTransform m_Rect = new RectTransform(asset);
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assetsFile.TransformList.Add(asset.m_PathID, m_Rect.m_Transform);
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break;
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}
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{
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RectTransform m_Rect = new RectTransform(asset);
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assetsFile.TransformList.Add(asset.m_PathID, m_Rect.m_Transform);
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break;
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}
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//case 21: //Material
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case 28: //Texture2D
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{
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Texture2D m_Texture2D = new Texture2D(asset, false);
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exportable = true;
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break;
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}
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case 48: //Shader
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{
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Shader m_Shader = new Shader(asset, false);
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exportable = true;
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break;
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}
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case 49: //TextAsset
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{
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TextAsset m_TextAsset = new TextAsset(asset, false);
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exportable = true;
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break;
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}
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case 83: //AudioClip
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{
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AudioClip m_AudioClip = new AudioClip(asset, false);
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exportable = true;
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break;
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}
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case 114: //MonoBehaviour
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{
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var m_MonoBehaviour = new MonoBehaviour(asset, false);
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if (asset.Type1 != asset.Type2 && assetsFile.ClassStructures.ContainsKey(asset.Type1))
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{
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Texture2D m_Texture2D = new Texture2D(asset, false);
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exportable = true;
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break;
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}
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break;
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}
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case 48: //Shader
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{
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Shader m_Shader = new Shader(asset, false);
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exportable = true;
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break;
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}
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case 49: //TextAsset
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{
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TextAsset m_TextAsset = new TextAsset(asset, false);
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exportable = true;
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break;
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}
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case 83: //AudioClip
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{
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AudioClip m_AudioClip = new AudioClip(asset, false);
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exportable = true;
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break;
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}
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case 114: //MonoBehaviour
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{
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var m_MonoBehaviour = new MonoBehaviour(asset, false);
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if (asset.Type1 != asset.Type2 && assetsFile.ClassStructures.ContainsKey(asset.Type1))
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exportable = true;
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break;
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}
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case 128: //Font
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{
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unityFont m_Font = new unityFont(asset, false);
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exportable = true;
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break;
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}
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{
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unityFont m_Font = new unityFont(asset, false);
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exportable = true;
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break;
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}
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case 129: //PlayerSettings
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{
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var plSet = new PlayerSettings(asset);
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productName = plSet.productName;
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break;
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}
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{
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var plSet = new PlayerSettings(asset);
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productName = plSet.productName;
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break;
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}
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case 21: //Material
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case 43: //Mesh
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case 74: //AnimationClip
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@ -331,18 +331,18 @@ namespace Unity_Studio
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case 91: //AnimatorController
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case 115: //MonoScript
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case 213: //Sprite
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{
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if (asset.Offset + 4 > asset.sourceFile.a_Stream.BaseStream.Length)
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break;
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asset.sourceFile.a_Stream.Position = asset.Offset;
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var len = asset.sourceFile.a_Stream.ReadInt32();
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if (len > 0 && len < asset.Size - 4)
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{
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var bytes = asset.sourceFile.a_Stream.ReadBytes(len);
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asset.Text = Encoding.UTF8.GetString(bytes);
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if (asset.Offset + 4 > asset.sourceFile.a_Stream.BaseStream.Length)
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break;
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asset.sourceFile.a_Stream.Position = asset.Offset;
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var len = asset.sourceFile.a_Stream.ReadInt32();
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if (len > 0 && len < asset.Size - 4)
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{
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var bytes = asset.sourceFile.a_Stream.ReadBytes(len);
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asset.Text = Encoding.UTF8.GetString(bytes);
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}
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break;
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}
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break;
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}
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}
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if (!exportable && displayAll)
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{
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@ -351,7 +351,7 @@ namespace Unity_Studio
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asset.Text = asset.TypeString + " #" + asset.uniqueID;
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}
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asset.extension = ".dat";
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asset.SubItems.AddRange(new[] {asset.TypeString, asset.Size.ToString()});
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asset.SubItems.AddRange(new[] { asset.TypeString, asset.Size.ToString() });
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exportable = true;
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}
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if (exportable)
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@ -1612,7 +1612,7 @@ namespace Unity_Studio
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else if (ext == "JPEG")
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format = ImageFormat.Jpeg;
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var exportFullName = exportPathName + asset.Text + "." + ext.ToLower();
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if (ExportFileExists(exportFullName, asset.TypeString))
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if (ExportFileExists(exportFullName))
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return false;
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var bitmap = m_Texture2D.ConvertToBitmap(flip);
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if (bitmap != null)
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@ -1623,7 +1623,7 @@ namespace Unity_Studio
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}
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}
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var exportFullName2 = exportPathName + asset.Text + asset.extension;
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if (ExportFileExists(exportFullName2, asset.TypeString))
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if (ExportFileExists(exportFullName2))
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return false;
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File.WriteAllBytes(exportFullName2, m_Texture2D.ConvertToContainer());
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return true;
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@ -1637,7 +1637,7 @@ namespace Unity_Studio
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exportFileextension = ".wav";
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}
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var exportFullname = exportFilename + exportFileextension;
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if (ExportFileExists(exportFullname, "AudioClip"))
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if (ExportFileExists(exportFullname))
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return false;
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var m_AudioClip = new AudioClip(asset, true);
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if ((bool)Properties.Settings.Default["convertfsb"] && oldextension == ".fsb")
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@ -1733,7 +1733,7 @@ namespace Unity_Studio
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}
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}
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public static bool ExportFileExists(string filename, string assetType)
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public static bool ExportFileExists(string filename)
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{
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if (File.Exists(filename))
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{
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