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Fixed some bugs
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@ -95,7 +95,7 @@ namespace Unity_Studio
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private static extern bool DecompressCRN(byte[] pSrc_file_data, int src_file_size, out IntPtr dxtdata, out int dxtsize);
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[DllImport("texgenpack.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern bool texgenpackdecode(int texturetype, byte[] texturedata, int width, int height, IntPtr bmp, bool fixAlpha);
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private static extern void texgenpackdecode(int texturetype, byte[] texturedata, int width, int height, IntPtr bmp, bool fixAlpha);
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public Texture2D(AssetPreloadData preloadData, bool readSwitch)
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{
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