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fix problems in exporting fbx with multiple blendshapes
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@ -611,9 +611,11 @@ namespace AssetStudio.FbxInterop
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{
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AsFbxMorphAddBlendShapeChannel(_pContext, pMorphContext, channel.Name);
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foreach (var keyframe in channel.KeyframeList)
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for (var i = 0; i < channel.KeyframeList.Count; i++)
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{
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AsFbxMorphAddBlendShapeChannelShape(_pContext, pMorphContext, keyframe.Weight);
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var keyframe = channel.KeyframeList[i];
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AsFbxMorphAddBlendShapeChannelShape(_pContext, pMorphContext, keyframe.Weight, i == 0 ? channel.Name : $"{channel.Name}_{i + 1}");
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AsFbxMorphCopyBlendShapeControlPoints(pMorphContext);
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@ -622,6 +624,17 @@ namespace AssetStudio.FbxInterop
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var v = vertex.Vertex.Vertex;
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AsFbxMorphSetBlendShapeVertex(pMorphContext, vertex.Index, v.X, v.Y, v.Z);
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}
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if (keyframe.hasNormals)
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{
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AsFbxMorphCopyBlendShapeControlPointsNormal(pMorphContext);
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foreach (var vertex in keyframe.VertexList)
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{
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var v = vertex.Vertex.Normal;
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AsFbxMorphSetBlendShapeVertexNormal(pMorphContext, vertex.Index, v.X, v.Y, v.Z);
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}
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}
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}
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}
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}
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