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fix problems in exporting fbx with multiple blendshapes
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@ -150,8 +150,12 @@ AS_API(void) AsFbxMorphDisposeContext(AsFbxMorphContext** ppMorphContext);
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AS_API(void) AsFbxMorphAddBlendShapeChannel(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, const char* channelName);
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AS_API(void) AsFbxMorphAddBlendShapeChannelShape(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, float weight);
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AS_API(void) AsFbxMorphAddBlendShapeChannelShape(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, float weight, const char* shapeName);
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AS_API(void) AsFbxMorphCopyBlendShapeControlPoints(AsFbxMorphContext* pMorphContext);
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AS_API(void) AsFbxMorphSetBlendShapeVertex(AsFbxMorphContext* pMorphContext, uint32_t index, float x, float y, float z);
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AS_API(void) AsFbxMorphCopyBlendShapeControlPointsNormal(AsFbxMorphContext* pMorphContext);
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AS_API(void) AsFbxMorphSetBlendShapeVertexNormal(AsFbxMorphContext* pMorphContext, uint32_t index, float x, float y, float z);
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