mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
Fixes & Cleanup
This commit is contained in:
parent
0d2aebc1f4
commit
2f6d9ec77f
@ -53,21 +53,21 @@ namespace AssetStudio
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public void LoadFilesAndFolders(params string[] path)
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{
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List<string> pathList = new List<string>();
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var pathList = new List<string>();
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pathList.AddRange(path);
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LoadFilesAndFolders(out _, pathList);
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}
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public void LoadFilesAndFolders(out string parentPath, params string[] path)
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{
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List<string> pathList = new List<string>();
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var pathList = new List<string>();
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pathList.AddRange(path);
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LoadFilesAndFolders(out parentPath, pathList);
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}
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public void LoadFilesAndFolders(out string parentPath, List<string> pathList)
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{
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List<string> fileList = new List<string>();
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var fileList = new List<string>();
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bool filesInPath = false;
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parentPath = "";
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foreach (var path in pathList)
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@ -113,9 +113,15 @@ namespace AssetStudio
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//use a for loop because list size can change
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for (var i = 0; i < importFiles.Count; i++)
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{
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LoadFile(importFiles[i]);
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if (LoadFile(importFiles[i]))
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{
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Progress.Report(i + 1, importFiles.Count);
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}
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else
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{
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break;
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}
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}
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importFiles.Clear();
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importFilesHash.Clear();
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@ -126,13 +132,13 @@ namespace AssetStudio
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ProcessAssets();
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}
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private void LoadFile(string fullName)
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private bool LoadFile(string fullName)
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{
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var reader = new FileReader(fullName);
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LoadFile(reader);
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return LoadFile(reader);
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}
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private void LoadFile(FileReader reader)
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private bool LoadFile(FileReader reader)
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{
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switch (reader?.FileType)
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{
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@ -140,8 +146,7 @@ namespace AssetStudio
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LoadAssetsFile(reader);
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break;
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case FileType.BundleFile:
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LoadBundleFile(reader);
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break;
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return LoadBundleFile(reader);
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case FileType.WebFile:
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LoadWebFile(reader);
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break;
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@ -154,7 +159,10 @@ namespace AssetStudio
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case FileType.ZipFile:
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LoadZipFile(reader);
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break;
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default:
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return false;
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}
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return true;
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}
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private void LoadAssetsFile(FileReader reader)
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@ -248,7 +256,7 @@ namespace AssetStudio
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Logger.Info($"Skipping {originalPath} ({reader.FileName})");
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}
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private void LoadBundleFile(FileReader reader, string originalPath = null)
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private bool LoadBundleFile(FileReader reader, string originalPath = null)
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{
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Logger.Info("Loading " + reader.FullPath);
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try
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@ -267,10 +275,12 @@ namespace AssetStudio
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resourceFileReaders.Add(file.fileName, subReader);
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}
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}
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return true;
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}
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catch (NotSupportedException e)
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{
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Logger.Error(e.Message);
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return false;
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}
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catch (Exception e)
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{
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@ -280,6 +290,7 @@ namespace AssetStudio
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str += $" from {Path.GetFileName(originalPath)}";
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}
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Logger.Warning($"{str}\r\n{e}");
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return true;
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}
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finally
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{
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@ -4,7 +4,11 @@ namespace AssetStudio
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{
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public static class BigArrayPool<T>
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{
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private static readonly ArrayPool<T> s_shared = ArrayPool<T>.Create(64 * 1024 * 1024, 3);
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public static ArrayPool<T> Shared => s_shared;
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public static ArrayPool<T> Shared { get; }
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static BigArrayPool()
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{
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Shared = ArrayPool<T>.Create(256 * 1024 * 1024, 5);
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}
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}
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}
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@ -2,6 +2,7 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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namespace AssetStudio
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{
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@ -100,16 +101,16 @@ namespace AssetStudio
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case "UnityFS":
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ReadHeader(reader);
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bool isUnityCnEnc = false;
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string unityVer = string.IsNullOrEmpty(specUnityVer) ? m_Header.unityRevision : specUnityVer;
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int[] ver = new string(unityVer.SkipWhile(x => !char.IsDigit(x)).TakeWhile(x => char.IsDigit(x) || x == '.').ToArray()).Split('.').Select(x => int.Parse(x)).ToArray();
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if (ver[0] != 0)
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var isUnityCnEnc = false;
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var unityVerStr = string.IsNullOrEmpty(specUnityVer) ? m_Header.unityRevision : specUnityVer;
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int[] ver = Regex.Matches(unityVerStr, @"\d+").Cast<Match>().Select(x => int.Parse(x.Value)).ToArray();
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if (ver.Length > 0 && ver[0] != 0)
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{
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// https://issuetracker.unity3d.com/issues/files-within-assetbundles-do-not-start-on-aligned-boundaries-breaking-patching-on-nintendo-switch
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if (ver[0] < 2020 ||
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(ver[0] == 2020 && ver[1] <= 3 && ver[2] < 34) ||
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(ver[0] == 2021 && ver[1] <= 3 && ver[2] < 2) ||
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(ver[0] == 2022 && ver[1] <= 1 && ver[2] < 1))
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if (ver[0] < 2020
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|| (ver[0] == 2020 && ver[1] <= 3 && ver[2] < 34)
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|| (ver[0] == 2021 && ver[1] <= 3 && ver[2] < 2)
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|| (ver[0] == 2022 && ver[1] <= 1 && ver[2] < 1))
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{
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isUnityCnEnc = ((CnEncryptionFlags)m_Header.flags & CnEncryptionFlags.OldFlag) != 0;
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}
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@ -133,7 +134,7 @@ namespace AssetStudio
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}
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}
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private void ReadHeaderAndBlocksInfo(EndianBinaryReader reader)
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private void ReadHeaderAndBlocksInfo(FileReader reader)
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{
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if (m_Header.version >= 4)
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{
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@ -185,7 +186,7 @@ namespace AssetStudio
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return blocksStream;
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}
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private void ReadBlocksAndDirectory(EndianBinaryReader reader, Stream blocksStream)
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private void ReadBlocksAndDirectory(FileReader reader, Stream blocksStream)
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{
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var isCompressed = m_Header.signature == "UnityWeb";
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foreach (var blockInfo in m_BlocksInfo)
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@ -246,7 +247,7 @@ namespace AssetStudio
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}
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}
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private void ReadHeader(EndianBinaryReader reader)
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private void ReadHeader(FileReader reader)
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{
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m_Header.size = reader.ReadInt64();
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m_Header.compressedBlocksInfoSize = reader.ReadUInt32();
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@ -258,7 +259,7 @@ namespace AssetStudio
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}
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}
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private void ReadBlocksInfoAndDirectory(EndianBinaryReader reader, int[] unityVer)
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private void ReadBlocksInfoAndDirectory(FileReader reader, int[] unityVer)
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{
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byte[] blocksInfoBytes;
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@ -290,24 +291,25 @@ namespace AssetStudio
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{
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blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
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}
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MemoryStream blocksInfoUncompresseddStream;
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MemoryStream blocksInfoUncompressedStream;
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var uncompressedSize = m_Header.uncompressedBlocksInfoSize;
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var compressionType = (CompressionType)(m_Header.flags & ArchiveFlags.CompressionTypeMask);
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switch (compressionType)
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{
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case CompressionType.None:
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{
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blocksInfoUncompresseddStream = new MemoryStream(blocksInfoBytes);
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blocksInfoUncompressedStream = new MemoryStream(blocksInfoBytes);
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break;
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}
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case CompressionType.Lzma:
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{
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blocksInfoUncompresseddStream = new MemoryStream((int)(uncompressedSize));
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blocksInfoUncompressedStream = new MemoryStream((int) (uncompressedSize));
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using (var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes))
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{
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SevenZipHelper.StreamDecompress(blocksInfoCompressedStream, blocksInfoUncompresseddStream, m_Header.compressedBlocksInfoSize, m_Header.uncompressedBlocksInfoSize);
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SevenZipHelper.StreamDecompress(blocksInfoCompressedStream, blocksInfoUncompressedStream,
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m_Header.compressedBlocksInfoSize, m_Header.uncompressedBlocksInfoSize);
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}
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blocksInfoUncompresseddStream.Position = 0;
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blocksInfoUncompressedStream.Position = 0;
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break;
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}
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case CompressionType.Lz4:
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@ -319,13 +321,14 @@ namespace AssetStudio
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{
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throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
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}
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blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
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blocksInfoUncompressedStream = new MemoryStream(uncompressedBytes);
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break;
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}
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default:
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throw new IOException($"Unsupported compression type {compressionType}");
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}
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using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
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using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompressedStream))
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{
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var uncompressedDataHash = blocksInfoReader.ReadBytes(16);
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var blocksInfoCount = blocksInfoReader.ReadInt32();
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@ -359,7 +362,7 @@ namespace AssetStudio
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}
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}
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private void ReadBlocks(EndianBinaryReader reader, Stream blocksStream)
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private void ReadBlocks(FileReader reader, Stream blocksStream)
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{
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foreach (var blockInfo in m_BlocksInfo)
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{
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@ -381,17 +384,23 @@ namespace AssetStudio
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{
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var compressedSize = (int)blockInfo.compressedSize;
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var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
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reader.Read(compressedBytes, 0, compressedSize);
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_ = reader.Read(compressedBytes, 0, compressedSize);
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var uncompressedSize = (int)blockInfo.uncompressedSize;
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var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
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try
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{
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var numWrite = LZ4Codec.Decode(compressedBytes, 0, compressedSize, uncompressedBytes, 0, uncompressedSize);
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if (numWrite != uncompressedSize)
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{
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throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
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}
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blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
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BigArrayPool<byte>.Shared.Return(compressedBytes);
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BigArrayPool<byte>.Shared.Return(uncompressedBytes);
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}
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finally
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{
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BigArrayPool<byte>.Shared.Return(compressedBytes, clearArray: true);
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BigArrayPool<byte>.Shared.Return(uncompressedBytes, clearArray: true);
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}
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break;
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}
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default:
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@ -111,7 +111,6 @@ namespace AssetStudio
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{
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reader.AlignStream();
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var m_MipmapLimitGroupName = reader.ReadAlignedString();
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reader.AlignStream();
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}
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if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
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{
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22
AssetStudio/EndianSpanReader.cs
Normal file
22
AssetStudio/EndianSpanReader.cs
Normal file
@ -0,0 +1,22 @@
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using System;
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using System.Buffers.Binary;
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namespace AssetStudio
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{
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public static class EndianSpanReader
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{
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public static uint SpanToUint32(Span<byte> data, int start, bool isBigEndian)
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{
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return isBigEndian
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? BinaryPrimitives.ReadUInt32BigEndian(data.Slice(start))
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: BinaryPrimitives.ReadUInt32LittleEndian(data.Slice(start));
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}
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public static long SpanToInt64(Span<byte> data, int start, bool isBigEndian)
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{
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return isBigEndian
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? BinaryPrimitives.ReadInt64BigEndian(data.Slice(start))
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: BinaryPrimitives.ReadInt64LittleEndian(data.Slice(start));
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}
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}
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}
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@ -40,7 +40,7 @@ namespace AssetStudio
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if (encoding?.CodePage == 1200) //Unicode (UTF-16LE)
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return reader.ReadUnicodeStringToNull(maxLength * 2);
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var bytes = new List<byte>();
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Span<byte> bytes = stackalloc byte[maxLength];
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var count = 0;
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while (reader.BaseStream.Position != reader.BaseStream.Length && count < maxLength)
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{
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@ -49,9 +49,10 @@ namespace AssetStudio
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{
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break;
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}
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bytes.Add(b);
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bytes[count] = b;
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count++;
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}
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bytes = bytes.Slice(0, count);
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return encoding?.GetString(bytes.ToArray()) ?? Encoding.UTF8.GetString(bytes.ToArray());
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}
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@ -1,5 +1,6 @@
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using System.IO;
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using System.Linq;
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using System;
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using System.IO;
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using static AssetStudio.EndianSpanReader;
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namespace AssetStudio
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{
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@ -38,65 +39,68 @@ namespace AssetStudio
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return FileType.WebFile;
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default:
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{
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byte[] magic = ReadBytes(2);
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var buff = ReadBytes(40).AsSpan();
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var magic = Span<byte>.Empty;
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Position = 0;
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if (gzipMagic.SequenceEqual(magic))
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magic = buff.Length > 2 ? buff.Slice(0, 2) : magic;
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if (magic.SequenceEqual(gzipMagic))
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{
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return FileType.GZipFile;
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}
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Position = 0x20;
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magic = ReadBytes(6);
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Position = 0;
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if (brotliMagic.SequenceEqual(magic))
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magic = buff.Length > 38 ? buff.Slice(32, 6) : magic;
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if (magic.SequenceEqual(brotliMagic))
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{
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return FileType.BrotliFile;
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}
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if (IsSerializedFile())
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if (IsSerializedFile(buff))
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{
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return FileType.AssetsFile;
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}
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magic = ReadBytes(4);
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Position = 0;
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if (zipMagic.SequenceEqual(magic) || zipSpannedMagic.SequenceEqual(magic))
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magic = buff.Length > 4 ? buff.Slice(0, 4): magic;
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if (magic.SequenceEqual(zipMagic) || magic.SequenceEqual(zipSpannedMagic))
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{
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return FileType.ZipFile;
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}
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return FileType.ResourceFile;
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}
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}
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}
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private bool IsSerializedFile()
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private bool IsSerializedFile(Span<byte> buff)
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{
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var fileSize = BaseStream.Length;
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if (fileSize < 20)
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{
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return false;
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}
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var m_MetadataSize = ReadUInt32();
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long m_FileSize = ReadUInt32();
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var m_Version = ReadUInt32();
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long m_DataOffset = ReadUInt32();
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var m_Endianess = ReadByte();
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var m_Reserved = ReadBytes(3);
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var isBigEndian = Endian == EndianType.BigEndian;
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//var m_MetadataSize = SpanToUint32(buff, 0, isBigEndian);
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long m_FileSize = SpanToUint32(buff, 4, isBigEndian);
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var m_Version = SpanToUint32(buff, 8, isBigEndian);
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long m_DataOffset = SpanToUint32(buff, 12, isBigEndian);
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//var m_Endianess = buff[16];
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//var m_Reserved = buff.Slice(17, 3);
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if (m_Version >= 22)
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{
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if (fileSize < 48)
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{
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Position = 0;
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return false;
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}
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m_MetadataSize = ReadUInt32();
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m_FileSize = ReadInt64();
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m_DataOffset = ReadInt64();
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//m_MetadataSize = SpanToUint32(buff, 20, isBigEndian);
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m_FileSize = SpanToInt64(buff, 24, isBigEndian);
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m_DataOffset = SpanToInt64(buff, 32, isBigEndian);
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}
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Position = 0;
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if (m_FileSize != fileSize)
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{
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return false;
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}
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if (m_DataOffset > fileSize)
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if (m_FileSize != fileSize || m_DataOffset > fileSize)
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{
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return false;
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}
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return true;
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}
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}
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@ -43,6 +43,6 @@ namespace AssetStudioGUI
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public Bitmap Bitmap => m_bitmap;
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private Bitmap m_bitmap;
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private readonly GCHandle m_handle;
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private GCHandle m_handle;
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}
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}
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@ -12,7 +12,7 @@ namespace AssetStudio
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private TextureFormat m_TextureFormat;
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private int[] version;
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private BuildTarget platform;
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private int outPutSize;
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public int outPutSize;
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public Texture2DConverter(Texture2D m_Texture2D)
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{
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@ -33,6 +33,8 @@ namespace AssetStudio
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}
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var flag = false;
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var buff = BigArrayPool<byte>.Shared.Rent(reader.Size);
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try
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{
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reader.GetData(buff);
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switch (m_TextureFormat)
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{
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@ -209,7 +211,11 @@ namespace AssetStudio
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flag = DecodeRGBA64(buff, bytes);
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break;
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}
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}
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finally
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{
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BigArrayPool<byte>.Shared.Return(buff);
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}
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return flag;
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}
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@ -10,7 +10,7 @@ namespace AssetStudio
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public static Image<Bgra32> ConvertToImage(this Texture2D m_Texture2D, bool flip)
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{
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var converter = new Texture2DConverter(m_Texture2D);
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var buff = BigArrayPool<byte>.Shared.Rent(m_Texture2D.m_Width * m_Texture2D.m_Height * 4);
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||||
var buff = BigArrayPool<byte>.Shared.Rent(converter.outPutSize);
|
||||
try
|
||||
{
|
||||
if (converter.DecodeTexture2D(buff))
|
||||
@ -26,7 +26,7 @@ namespace AssetStudio
|
||||
}
|
||||
finally
|
||||
{
|
||||
BigArrayPool<byte>.Shared.Return(buff);
|
||||
BigArrayPool<byte>.Shared.Return(buff, clearArray: true);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user