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Fixed #835
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@ -163,8 +163,11 @@ namespace AssetStudio
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foreach (var animation in m_GameObject.m_Animation.m_Animations)
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{
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if (animation.TryGet(out var animationClip))
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{
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if (!boundAnimationPathDic.ContainsKey(animationClip))
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{
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boundAnimationPathDic.Add(animationClip, GetTransformPath(m_Transform));
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}
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animationClipHashSet.Add(animationClip);
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}
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}
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