fixed GameObject in Unity 5.5

This commit is contained in:
Perfare
2017-01-16 02:20:30 +08:00
parent 08bf84146b
commit 2e84b08494
5 changed files with 56 additions and 26 deletions

View File

@ -809,6 +809,8 @@ namespace Unity_Studio
foreach (var m_GameObject in assetsFile.GameObjectList.Values)
{
assetsfileList.ParseGameObject(m_GameObject);
var parentNode = fileNode;
Transform m_Transform;
@ -2017,9 +2019,9 @@ namespace Unity_Studio
#region get Renderer
AssetPreloadData RendererPD;
if (assetsfileList.TryGetPD(m_GameObject.m_Renderer, out RendererPD))
if (assetsfileList.TryGetPD(m_GameObject.m_MeshRenderer, out RendererPD))
{
Renderer m_Renderer = new Renderer(RendererPD);
MeshRenderer m_Renderer = new MeshRenderer(RendererPD);
foreach (var MaterialPPtr in m_Renderer.m_Materials)
{