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fixed GameObject in Unity 5.5
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@ -809,6 +809,8 @@ namespace Unity_Studio
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foreach (var m_GameObject in assetsFile.GameObjectList.Values)
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{
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assetsfileList.ParseGameObject(m_GameObject);
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var parentNode = fileNode;
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Transform m_Transform;
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@ -2017,9 +2019,9 @@ namespace Unity_Studio
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#region get Renderer
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AssetPreloadData RendererPD;
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if (assetsfileList.TryGetPD(m_GameObject.m_Renderer, out RendererPD))
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if (assetsfileList.TryGetPD(m_GameObject.m_MeshRenderer, out RendererPD))
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{
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Renderer m_Renderer = new Renderer(RendererPD);
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MeshRenderer m_Renderer = new MeshRenderer(RendererPD);
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foreach (var MaterialPPtr in m_Renderer.m_Materials)
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{
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