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fixed GameObject in Unity 5.5
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@ -8,8 +8,9 @@ namespace Unity_Studio
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{
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public class GameObject : TreeNode
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{
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public List<PPtr> m_Components = new List<PPtr>();
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public PPtr m_Transform;
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public PPtr m_Renderer;
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public PPtr m_MeshRenderer;
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public PPtr m_MeshFilter;
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public PPtr m_SkinnedMeshRenderer;
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public int m_Layer;
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@ -39,25 +40,14 @@ namespace Unity_Studio
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int m_Component_size = a_Stream.ReadInt32();
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for (int j = 0; j < m_Component_size; j++)
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{
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int m_Component_type = a_Stream.ReadInt32();
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switch (m_Component_type)
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
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{
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case 4:
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m_Transform = sourceFile.ReadPPtr();
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break;
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case 23:
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m_Renderer = sourceFile.ReadPPtr();
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break;
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case 33:
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m_MeshFilter = sourceFile.ReadPPtr();
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break;
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case 137:
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m_SkinnedMeshRenderer = sourceFile.ReadPPtr();
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break;
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default:
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PPtr m_Component = sourceFile.ReadPPtr();
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break;
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m_Components.Add(sourceFile.ReadPPtr());
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}
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else
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{
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int first = a_Stream.ReadInt32();
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m_Components.Add(sourceFile.ReadPPtr());
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}
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}
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