mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-14 02:54:16 -04:00
- added exception to skip preview of unsupported audio clips
- fixed a feature that automatically resizes asset Type and Size columns by content - fixed sorting issue when loading a new file/folder - asset list is now sorted by 2 columns, first by the column you click, then by the column you previously clicked
This commit is contained in:
46
Unity Studio/UnityStudioForm.Designer.cs
generated
46
Unity Studio/UnityStudioForm.Designer.cs
generated
@ -62,7 +62,6 @@
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this.splitContainer1 = new System.Windows.Forms.SplitContainer();
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this.tabControl1 = new System.Windows.Forms.TabControl();
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this.tabPage1 = new System.Windows.Forms.TabPage();
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this.sceneTreeView = new Unity_Studio.GOHierarchy();
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this.treeSearch = new System.Windows.Forms.TextBox();
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this.tabPage2 = new System.Windows.Forms.TabPage();
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this.assetListView = new System.Windows.Forms.ListView();
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@ -75,6 +74,7 @@
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this.previewPanel = new System.Windows.Forms.Panel();
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this.assetInfoLabel = new System.Windows.Forms.Label();
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this.FMODpanel = new System.Windows.Forms.Panel();
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this.FMODcopyright = new System.Windows.Forms.Label();
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this.FMODinfoLabel = new System.Windows.Forms.Label();
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this.FMODtimerLabel = new System.Windows.Forms.Label();
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this.FMODstatusLabel = new System.Windows.Forms.Label();
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@ -100,7 +100,7 @@
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this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
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this.saveFolderDialog1 = new System.Windows.Forms.SaveFileDialog();
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this.treeTip = new System.Windows.Forms.ToolTip(this.components);
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this.FMODcopyright = new System.Windows.Forms.Label();
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this.sceneTreeView = new Unity_Studio.GOHierarchy();
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this.menuStrip1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
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this.splitContainer1.Panel1.SuspendLayout();
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@ -391,8 +391,6 @@
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this.splitContainer1.SplitterDistance = 420;
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this.splitContainer1.TabIndex = 2;
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this.splitContainer1.TabStop = false;
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this.splitContainer1.SplitterMoved += new System.Windows.Forms.SplitterEventHandler(this.splitContainer1_SplitterMoved);
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this.splitContainer1.Resize += new System.EventHandler(this.splitContainer1_Resize);
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//
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// tabControl1
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//
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@ -419,17 +417,6 @@
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this.tabPage1.Text = "Scene Hierarchy";
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this.tabPage1.UseVisualStyleBackColor = true;
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//
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// sceneTreeView
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//
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this.sceneTreeView.CheckBoxes = true;
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this.sceneTreeView.Dock = System.Windows.Forms.DockStyle.Fill;
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this.sceneTreeView.HideSelection = false;
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this.sceneTreeView.Location = new System.Drawing.Point(0, 20);
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this.sceneTreeView.Name = "sceneTreeView";
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this.sceneTreeView.Size = new System.Drawing.Size(410, 588);
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this.sceneTreeView.TabIndex = 1;
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this.sceneTreeView.AfterCheck += new System.Windows.Forms.TreeViewEventHandler(this.sceneTreeView_AfterCheck);
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//
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// treeSearch
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//
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this.treeSearch.Dock = System.Windows.Forms.DockStyle.Top;
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@ -455,6 +442,7 @@
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this.tabPage2.TabIndex = 1;
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this.tabPage2.Text = "Asset List";
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this.tabPage2.UseVisualStyleBackColor = true;
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this.tabPage2.Resize += new System.EventHandler(this.tabPage2_Resize);
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//
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// assetListView
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//
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@ -491,6 +479,7 @@
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// columnHeaderSize
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//
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this.columnHeaderSize.Text = "Size";
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this.columnHeaderSize.Width = 23;
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//
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// listSearch
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//
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@ -569,6 +558,16 @@
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this.FMODpanel.TabIndex = 2;
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this.FMODpanel.Visible = false;
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//
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// FMODcopyright
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//
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this.FMODcopyright.AutoSize = true;
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this.FMODcopyright.ForeColor = System.Drawing.SystemColors.ControlLight;
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this.FMODcopyright.Location = new System.Drawing.Point(117, 187);
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this.FMODcopyright.Name = "FMODcopyright";
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this.FMODcopyright.Size = new System.Drawing.Size(283, 13);
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this.FMODcopyright.TabIndex = 9;
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this.FMODcopyright.Text = "Audio Engine supplied by FMOD by Firelight Technologies.";
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//
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// FMODinfoLabel
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//
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this.FMODinfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
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@ -803,15 +802,16 @@
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this.saveFolderDialog1.RestoreDirectory = true;
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this.saveFolderDialog1.Title = "Browse for folder";
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//
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// FMODcopyright
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// sceneTreeView
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//
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this.FMODcopyright.AutoSize = true;
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this.FMODcopyright.ForeColor = System.Drawing.SystemColors.ControlLight;
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this.FMODcopyright.Location = new System.Drawing.Point(117, 187);
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this.FMODcopyright.Name = "FMODcopyright";
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this.FMODcopyright.Size = new System.Drawing.Size(283, 13);
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this.FMODcopyright.TabIndex = 9;
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this.FMODcopyright.Text = "Audio Engine supplied by FMOD by Firelight Technologies.";
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this.sceneTreeView.CheckBoxes = true;
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this.sceneTreeView.Dock = System.Windows.Forms.DockStyle.Fill;
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this.sceneTreeView.HideSelection = false;
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this.sceneTreeView.Location = new System.Drawing.Point(0, 20);
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this.sceneTreeView.Name = "sceneTreeView";
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this.sceneTreeView.Size = new System.Drawing.Size(410, 588);
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this.sceneTreeView.TabIndex = 1;
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this.sceneTreeView.AfterCheck += new System.Windows.Forms.TreeViewEventHandler(this.sceneTreeView_AfterCheck);
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//
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// UnityStudioForm
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//
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